TOTAL VOLUME:
$154.4b
24H VOL:
$245,801,863
24H TRANSACTIONS:
2,984,028,936
OPEN INTEREST:
$1,902,097,102
417,059
Markets across
40,178
events
MATCHED EVENTS:
4,415
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 23, 2:43 PM EST
Limitless
This market refers to the LoL match between Gen.G and Invictus Gaming in the Worlds Group Stage, initially scheduled for October 23, 2026 UTC. This market will resolve to "Gen.G" if Gen.G win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Gen.G. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of October 23, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Gen.G and Invictus Gaming in the Worlds Group Stage, initially scheduled for October 23, 2026 UTC. This market will resolve to "Gen.G" if Gen.G win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Gen.G. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of October 23, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Limitless, this market is priced through a continuous order book where traders can buy and sell contracts representing their belief about the outcome of the Gen.G vs Invictus Gaming match. The price of each contract fluctuates based on supply and demand, with higher prices indicating greater confidence in that outcome. On Limitless, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Traders are essentially betting against each other, and the resulting price reflects the aggregated prediction of the crowd. The more volume traded, the more reliable the price is considered to be as an indicator of the likely result.
This market resolves around Oct 24, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official result of the Gen.G vs Invictus Gaming match as reported by the governing esports league or tournament organizers. The platform will verify the result against publicly available data to determine which outcome is the winner. Traders who correctly predicted the outcome will be paid out according to the final market prices at resolution.
Several factors could influence the price of this market before Oct 24, 2026. Any news regarding player form, team strategies, or unexpected roster changes for either Gen.G or Invictus Gaming could shift trader sentiment. Major upsets in other matches leading up to the event, or announcements about the tournament format, could also play a role. Furthermore, significant trading volume from informed participants could trigger price movements, as could broader trends in esports betting activity. Monitoring these signals can help you understand potential shifts in the market’s prediction.