TOTAL VOLUME:
$97.5b
24H VOL:
$264,423,826
24H TRANSACTIONS:
951,878,243
OPEN INTEREST:
$2,171,275,957
831,219
Markets across
15,133
events
MATCHED EVENTS:
973
PLATFORM COVERAGE:
5
Polymarket:
45%
VS.
Kalshi:
55%
$
$20
$50
$100
$500
This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026. Intra-region series will count for one series win for the purposes of this market. In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically. If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used. Regions counted in EWC 2026: LCK (South Korea) LPL (China) LEC (Europe / EMEA) LCP (Asia-Pacific) LCS (North America) CBLOL (Brazil)
This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026. Intra-region series will count for one series win for the purposes of this market. In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically. If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used. Regions counted in EWC 2026: LCK (South Korea) LPL (China) LEC (Europe / EMEA) LCP (Asia-Pacific) LCS (North America) CBLOL (Brazil)
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