TOTAL VOLUME:

$154.8b

24H VOL:

$277,138,640

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,905,404,943

412,077

Markets across

39,838

events

MATCHED EVENTS:

4,526

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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CTBC Flying Oyster vs. Team Liquid
kalshi
predict

What is the result of CTBC Flying Oyster vs. Team Liquid?

Volume:
$2,011,053

CTBC Flying Oyster

 - Kalshi

CTBC Flying Oyster - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 23, 2026

Closed: Oct 23, 6:58 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

CTBC Flying Oyster

View
100%
Yes 100¢No 0¢
—
N/A
$610,153
N/A
N/A
$357,500
Settled
Yes
predict

Match Winner

0%
73%
Yes 0¢No 100¢
—
$19,993
$711,629
N/A
N/A
N/A
Settled
No
kalshi

Team Liquid

0%
73%
Yes 0¢No 100¢
—
N/A
$681,127
N/A
N/A
$456,977
Settled
No
predict

Total Kills Over/Under 27.5 in Game 1?

0%
Yes 0¢No 100¢
—
$20
$6,032
N/A
N/A
N/A
Settled
No
predict

Total Kills Over/Under 30.5 in Game 1?

0%
Yes 0¢No 100¢
—
$20
$2,112
N/A
N/A
N/A
Settled
No
Total markets: 5

Intro

This market tracks the total number of kills in the first game of a League of Legends match between Team Liquid and CTBC Flying Oyster during the Worlds Group Stage. Currently, the consensus probability favors Over 27.5 total kills at 60.0%, with Under 27.5 at 39.0%. This aggregated view combines data from Kalshi and Predict, and will resolve based on the official result reported by https://gol.gg/esports/home. Keep an eye on October 23, 2026, as this is the originally scheduled date for the match, and will determine the start of the resolution window.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms agree on the core resolution criteria: the winning team determines the outcome, with specific handling for cancellations, postponements, and forfeits.Primary resolution logic: https://gol.gg/esports/home

Core resolution logic:

  • The market resolves to 'Team Liquid' if Team Liquid wins the match.
  • The market resolves to 'CTBC Flying Oyster' if CTBC Flying Oyster wins the match.
  • If the match is canceled or ends in a tie, the market resolves to 50-50.
  • If the match is postponed, it must be rescheduled by November 6, 2026. If not, it resolves to 50-50.
  • A forfeit *during* the match results in resolution to the winning team. A forfeit *before* the match results in 50-50.

Edge cases & clarifications:

  • Team Name Discrepancies: Minor discrepancies in team names will be resolved based on the underlying real-world match, using recognizable abbreviations and accounting for sponsor tags.
  • Resolution Source Delay: If gol.gg/esports/home doesn't publish results within 2 hours of the event's conclusion, a consensus of credible reporting (including video evidence) will be used.
Timing: Resolution will occur after the official completion of the match or after the November 6, 2026 deadline for rescheduling, whichever comes first.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Kalshi

If CTBC Flying Oyster wins the Worlds 2026: CTBC Flying Oyster vs. Team Liquid League of Legends match originally scheduled for Oct 23, 2026 at 2:00 PM EDT, then the market resolves to Yes. If Team Liquid wins the Worlds 2026: CTBC Flying Oyster vs. Team Liquid League of Legends match originally scheduled for Oct 23, 2026 at 2:00 PM EDT, then the market resolves to Yes.

Predict

This market refers to the LoL Round 1 match between Team Liquid and CTBC Flying Oyster in the Worlds Group Stage, initially scheduled for October 23, 2026 at 2:00 PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against CTBC Flying Oyster. This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Team Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 23, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds, like those found on Kalshi and Predict, often reflect the wisdom of the crowd, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set initial lines based on their analysis, while this market’s probabilities evolve dynamically as traders buy and sell contracts, incorporating new information and diverse opinions. While sportsbooks may focus on publicly available statistics, the volume of $2,011,053 in this market suggests a significant level of informed trading. Differences can arise due to varying levels of market efficiency and the types of information considered by each.

Differences in prices between Kalshi and Predict can occur for several reasons. Kalshi and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts a different user base with varying expertise and access to information, which can influence trading behavior. Trading volume also differs; Kalshi has seen a volume of $2,011,053 while Predict’s volume is currently lower. Additionally, the specific mechanisms for price discovery and margin requirements on each platform can create discrepancies. These factors contribute to the observed differences in probabilities for the League of Legends match.