TOTAL VOLUME:

$154.3b

24H VOL:

$219,029,434

24H TRANSACTIONS:

2,984,028,936

OPEN INTEREST:

$1,869,293,526

411,051

Markets across

40,408

events

MATCHED EVENTS:

4,377

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

BETA
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CTBC Flying Oyster vs. T1: Game 1 Dragon Kills
kalshi

CTBC Flying Oyster vs. T1: Game 1 Dragon Kills

Volume:
$5,127

CTBC Flying Oyster: 2+

 - Kalshi

CTBC Flying Oyster: 2+ - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 26, 2026

Closed: Oct 26, 1:42 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

CTBC Flying Oyster: 2+

View
100%
Yes 100¢No 0¢
—
N/A
$764
N/A
N/A
$624
Settled
Yes
kalshi

CTBC Flying Oyster: 1+

100%
Yes 100¢No 0¢
—
N/A
$263
N/A
N/A
$263
Settled
Yes
kalshi

T1: 1+

100%
Yes 100¢No 0¢
—
N/A
$34
N/A
N/A
$34
Settled
Yes
kalshi

T1: 4+

0%
Yes 0¢No 100¢
—
N/A
$2,486
N/A
N/A
$1,679
Settled
No
kalshi

T1: 3+

0%
Yes 0¢No 100¢
—
N/A
$1,015
N/A
N/A
$789
Settled
No
kalshi

T1: 2+

0%
Yes 0¢No 100¢
—
N/A
$287
N/A
N/A
$228
Settled
No
kalshi

CTBC Flying Oyster: 3+

0%
Yes 0¢No 100¢
—
N/A
$278
N/A
N/A
$245
Settled
No
kalshi

CTBC Flying Oyster: 4+

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

The event tracks how many times a specific team secures control of a key in-game creature during the first game of a competitive match. Outcomes vary based on achieving different minimum thresholds of such achievements, reflecting strategic performance in that segment of play.

Kalshi

All markets resolve based on officially recorded dragon kills achieved by either CTBC Flying Oyster or T1 in game 1 of the specified Worlds 2026 match. A "Yes" outcome occurs if the stated team reaches the required threshold of dragon kills (1+, 2+, 3+, or 4+) during the game. If the match is postponed beyond 48 hours, cancelled, or forfeited before any relevant statistics are recorded, all markets resolve at the last fair price. If play begins but is later forfeited, shortened, or replayed, resolution uses officially published statistics up to the point of interruption, excluding any voided segments. No statistics count if no play occurs, and resolution adheres strictly to governing body rulings on voided or incomplete data.