TOTAL VOLUME:
$154.6b
24H VOL:
$323,326,361
24H TRANSACTIONS:
2,984,640,614
OPEN INTEREST:
$1,969,435,260
419,363
Markets across
40,411
events
MATCHED EVENTS:
4,612
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Time left: 06d:21h:59m
$
This market refers to the Counter-Strike match between OldBoys and TTG Esports in the ESEA Advanced Europe Regular Season, initially scheduled for October 26, 2026 at 3:00 PM ET. This market will resolve to "OldBoys" if OldBoys win the match against TTG Esports. This market will resolve to "TTG Esports" if TTG Esports win the match against OldBoys. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 26, 2026 at 3:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between OldBoys and TTG Esports in the ESEA Advanced Europe Regular Season, initially scheduled for October 26, 2026 at 3:00 PM ET. This market will resolve to "OldBoys" if OldBoys win the match against TTG Esports. This market will resolve to "TTG Esports" if TTG Esports win the match against OldBoys. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 26, 2026 at 3:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Polymarket, this market is priced through a continuous auction mechanism where traders buy and sell shares representing their belief in the outcome. The price of these shares directly reflects the probability of that outcome occurring, as perceived by the market participants. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Price movements are driven by supply and demand; increased buying pressure pushes prices up, indicating growing confidence in a particular result, while selling pressure lowers prices. Currently, 74.5% of traders believe in the top outcome.
This market resolves around Nov 10, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official result of the OldBoys versus TTG Esports match in the ESEA Advanced Europe Regular Season. This includes verifying the winning team and the final score, as reported by the official tournament organizers. Traders holding shares in the winning outcome will be entitled to a payout, while those holding shares in the losing outcome will not.
Several factors could influence trading activity in this market before Nov 10, 2026. Unexpected news regarding player form, team strategies, or even roster changes could shift trader sentiment. Major upsets in other matches involving these teams could also impact confidence levels. Additionally, any public statements from analysts or prominent figures in the CS:GO community could sway the market. Monitoring social media and esports news sources will be crucial for understanding potential catalysts that could move this market.