TOTAL VOLUME:
$154.5b
24H VOL:
$271,200,656
24H TRANSACTIONS:
2,984,640,614
OPEN INTEREST:
$1,922,627,141
420,368
Markets across
40,352
events
MATCHED EVENTS:
4,484
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 3, 4:35 PM EST
Polymarket
This market tracks the outcome of a Counter-Strike match between FURIA and BetBoom Team in the ESL Pro League Group Stage, specifically focusing on whether FURIA will win at least 3.5 more rounds than BetBoom Team on Map 3. Currently, the consensus probability favors FURIA winning the Map 3 Rounds Handicap by -3.5 at 100.0%. This aggregated view combines data from Predict and Polymarket, with resolution determined by official results reported on hltv.org. Keep an eye on the match schedule as the event window closes on October 3, 2026, which is when final results will be reported.
This market refers to the Counter-Strike Round 1 match between FURIA and BetBoom Team in the ESL Pro League Group Stage, initially scheduled for October 3, 2026 at 10:00 AM ET. This market will resolve to "FURIA" if FURIA win the match against BetBoom Team. This market will resolve to "BetBoom Team" if BetBoom Team win the match against FURIA. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 10:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Round 1 match between FURIA and BetBoom Team in the ESL Pro League Group Stage, initially scheduled for October 3, 2026 at 10:00 AM ET. This market will resolve to "FURIA" if FURIA win the match against BetBoom Team. This market will resolve to "BetBoom Team" if BetBoom Team win the match against FURIA. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 10:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds, like those displayed on this market, often reflect a wisdom-of-the-crowd effect, incorporating diverse information and perspectives. Sportsbooks, while employing sophisticated models, are ultimately set by a limited number of professionals. This can lead to differences, particularly when public sentiment strongly diverges from the sportsbook's initial assessment. It’s common to see prediction markets react more quickly to new information or shifts in public opinion than traditional sportsbooks, potentially offering more accurate probabilities as the event approaches. The efficiency of this market depends on participation and information flow.