TOTAL VOLUME:
$154.7b
24H VOL:
$279,496,801
24H TRANSACTIONS:
2,984,640,614
OPEN INTEREST:
$1,923,931,766
416,910
Markets across
40,107
events
MATCHED EVENTS:
4,571
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 27, 4:11 PM EST
Polymarket
This market refers to the Counter-Strike match between Envy and GamerLegion in the Tesla Cup Group B, initially scheduled for October 27, 2026 at 4:00 PM ET. This market will resolve to "Envy" if Envy win the match against GamerLegion. This market will resolve to "GamerLegion" if GamerLegion win the match against Envy. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 27, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between Envy and GamerLegion in the Tesla Cup Group B, initially scheduled for October 27, 2026 at 4:00 PM ET. This market will resolve to "Envy" if Envy win the match against GamerLegion. This market will resolve to "GamerLegion" if GamerLegion win the match against Envy. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 27, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Generally, prediction market odds tend to reflect a wisdom-of-the-crowd perspective, often differing from initial sportsbook lines. Sportsbooks set odds based on their own analysis and incorporate a profit margin, while this market is driven purely by traders’ willingness to buy or sell, leading to potentially more accurate probabilities. Discrepancies can arise due to differing information access, biases, or simply the dynamics of each market. It’s common to see this market adjust rapidly as new information emerges, potentially outperforming traditional sportsbook odds in its predictive accuracy for the Envy vs GamerLegion match.
This market resolves around Oct 27, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official results of the Counter-Strike: Envy vs GamerLegion (BO3) match in the Tesla Cup Group B. The winning team, as determined by the best-of-three series, will dictate the settlement of this market. Traders will be able to claim their winnings based on the final, officially recorded result of the match, ensuring a transparent and verifiable outcome.
Several factors could influence the price movement of this market before Oct 27, 2026. Any news regarding player form, team strategies, or unexpected roster changes for either Envy or GamerLegion could significantly shift trader sentiment. In-game performance during the series itself, such as a dominant early map win by one team, would also likely cause rapid price adjustments. Furthermore, broader developments within the Counter-Strike competitive scene, or even general esports news, could indirectly impact trading activity and the overall probabilities reflected in this market.