TOTAL VOLUME:

$154.5b

24H VOL:

$271,200,656

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,922,627,141

420,368

Markets across

40,352

events

MATCHED EVENTS:

4,484

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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Counter-Strike: Donstu Esports vs Invicta (BO3) - European Pro League Series 11 Closed Qualifier Group D
predict
polymarket

What is the result of Donstu Esports vs Invicta?

Volume:
$32,363

Match Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 27, 2026

Closed: Oct 27, 1:15 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
0%
Yes 0¢No 100¢
—
N/A
$19,208
N/A
N/A
N/A
Settled
No
predict

Match Winner

0%
72%
Yes 0¢No 100¢
—
N/A
$57
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

0%
80%
Yes 0¢No 100¢
—
N/A
$12,145
N/A
N/A
N/A
Settled
No
predict

Map 2 Winner

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

0%
47%
Yes 0¢No 100¢
—
N/A
$870
N/A
N/A
N/A
Settled
No
predict

Map 1 Winner

N/A
N/A
—
$20
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$83
N/A
N/A
N/A
Settled
No
predict

O/U 2.5 Games

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: DNT (-1.5) vs Invicta (+1.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
predict

Map Handicap: DNT (-1.5) vs Invicta (+1.5)

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Rounds Handicap: Donstu Esports (-3.5) vs Invicta (+3.5)

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
ResolvedResult not available
polymarket

Map 1 Rounds Handicap: Donstu Esports (-3.5) vs Invicta (+3.5)

0%
99%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
predict

Map 1 Rounds Handicap: Donstu Esports (-3.5) vs Invicta (+3.5)

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Rounds Handicap: Donstu Esports (-3.5) vs Invicta (+3.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
predict

Map 2 Rounds Handicap: Donstu Esports (-3.5) vs Invicta (+3.5)

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Rounds Handicap: Donstu Esports (-6.5) vs Invicta (+6.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Rounds Handicap: Donstu Esports (-6.5) vs Invicta (+6.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 19

Description

This event group covers a Counter-Strike match between Donstu Esports and Invicta in the European Pro League Series 11 Closed Qualifier Group D. Markets exist for the overall match winner, individual map winners, and the total number of maps played. Resolution relies on official results from hltv.org, with a fallback to credible reporting.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Predict have identical resolution logic, relying on the same source (hltv.org) and handling edge cases (postponement, cancellation, forfeits) in the same manner.Primary resolution logic: https://hltv.org

Core resolution logic:

  • Resolution is based on the outcome of the match as reported on hltv.org.
  • If hltv.org doesn't publish results within 2 hours, a consensus of credible reporting (including video evidence) will be used.
  • Postponement: If rescheduled within 14 days (until Nov 9, 2026), resolve based on the played result. Otherwise, resolve 50/50.
  • Cancellation/Tie: Resolves to 50/50 for match winner markets.
  • Forfeit/Disqualification: Resolves to the winning team for match winner markets, or counts towards map total for the O/U market.

Edge cases & clarifications:

  • Map Not Completed: If a map is not completed, it resolves 50/50 for Map Winner markets.
  • Team Name Discrepancies: Minor discrepancies in team names will be resolved based on the underlying real-world match, provided the intended team can be clearly identified.
  • Games Total - Forfeit/Default: Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
Timing: Resolution will occur after the official results are published on hltv.org, or within 2 hours of the event's conclusion if a consensus of credible reporting is required.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Counter-Strike match between Donstu Esports and Invicta in the European Pro League Series 11 Closed Qualifier Group D, initially scheduled for October 26, 2026 at 7:30 AM ET. This market will resolve to "Donstu Esports" if Donstu Esports win the match against Invicta. This market will resolve to "Invicta" if Invicta win the match against Donstu Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 26, 2026 at 7:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Counter-Strike match between Donstu Esports and Invicta in the European Pro League Series 11 Closed Qualifier Group D, initially scheduled for October 26, 2026 at 7:30 AM ET. This market will resolve to "Donstu Esports" if Donstu Esports win the match against Invicta. This market will resolve to "Invicta" if Invicta win the match against Donstu Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 26, 2026 at 7:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds, like those found in this market, often reflect the collective wisdom of a diverse group of traders, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set odds based on statistical models and expert analysis, while prediction markets aggregate individual predictions. This can lead to differences, especially when significant information isn't yet widely reflected in sportsbook lines. However, both aim to accurately forecast the probability of an event, and arbitrage opportunities can sometimes arise from discrepancies between them.

Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Prices for this market may differ between Polymarket and Predict due to variations in trader participation, differing market depths, and distinct risk assessments. Polymarket may attract a different user base than Predict, leading to varied opinions on the likely outcome of the Counter-Strike match. Furthermore, the trading fees and interface of each platform can influence how traders interact with the market, contributing to price discrepancies. These factors create independent price discovery processes on each platform, even for the same underlying event.

Several signals could influence this market before resolution. Any news regarding player form, team strategies, or potential roster changes for Donstu Esports or Invicta could shift probabilities. Unexpected upsets in other matches within the European Pro League Series 11 Closed Qualifier Group D might also impact perceived team strength. Major announcements about the tournament itself, such as schedule changes or venue updates, could also introduce volatility. Monitoring these factors will be key to understanding price movements in this market.