TOTAL VOLUME:

$154.6b

24H VOL:

$323,326,361

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,969,435,260

419,363

Markets across

40,411

events

MATCHED EVENTS:

4,612

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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Counter-Strike: BC.Game Esports vs OG (BO1) - Circuito Retake Group D
predict
polymarket

What is the result of BC.Game Esports vs OG?

Volume:
$42,719

Match Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 30, 2026

Closed: Oct 30, 2:26 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$41,222
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

100%
Yes 100¢No 0¢
—
$3,331
$1,387
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

0%
50%
Yes 0¢No 100¢
—
N/A
$110
N/A
N/A
N/A
Settled
No
predict

Map 1 Total Rounds: Over/Under 21.5

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Rounds Handicap: BC.Game Esports (-3.5) vs OG (+3.5)

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Rounds Handicap: BC.Game Esports (-3.5) vs OG (+3.5)

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Rounds Handicap: BC.Game Esports (-6.5) vs OG (+6.5)

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: BC.Game Esports (-9.5) vs OG (+9.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 9

Description

This prediction market asks for the winner of a single Counter-Strike match between BC.Game Esports and OG in the Circuito Retake Group D. The market resolves to the winning team, with specific rules for cancellations, postponements, forfeits, and discrepancies in team names.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Predict utilize identical resolution criteria, relying on hltv.org as the primary source and addressing edge cases consistently.Primary resolution logic: https://hltv.org

Core resolution logic:

  • The market resolves to the team that wins the match.
  • If the match is canceled or ends in a tie, the market resolves to 50-50.
  • If the match is postponed, it must be rescheduled within 14 days; otherwise, it resolves to 50-50.
  • Forfeits/disqualifications resulting in a win for one team resolve to that team winning the market.
  • Forfeits/disqualifications before the match starts resolve to 50-50.

Edge cases & clarifications:

  • Name Discrepancies: Minor discrepancies in team names will be resolved based on the underlying real-world match, provided the intended team can be clearly identified.
  • Delayed Results: If hltv.org doesn't publish results within 2 hours of the event's conclusion, a consensus of credible reporting (including video evidence) will be used.
Timing: The market will resolve upon the official publication of the match result on hltv.org, or within 2 hours of the event's conclusion based on a consensus of credible reporting if hltv.org is delayed.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Counter-Strike match between BC.Game Esports and OG in the Circuito Retake Group D, initially scheduled for October 30, 2026 at 12:15 PM ET. This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against OG. This market will resolve to "OG" if OG win the match against BC.Game Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 13, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 30, 2026 at 12:15 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Counter-Strike match between BC.Game Esports and OG in the Circuito Retake Group D, initially scheduled for October 30, 2026 at 12:15 PM ET. This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against OG. This market will resolve to "OG" if OG win the match against BC.Game Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 13, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 30, 2026 at 12:15 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.