TOTAL VOLUME:
$154.1b
24H VOL:
$181,481,432
24H TRANSACTIONS:
2,983,476,643
OPEN INTEREST:
$1,827,991,073
405,996
Markets across
40,551
events
MATCHED EVENTS:
4,368
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 12, 11:13 AM EST
Limitless
This market refers to the LoL match between BNK FEARX and JD Gaming in the Demacia Cup Global Invitational 2026, initially scheduled for October 12, 2026 UTC. This market will resolve to "BNK FEARX" if BNK FEARX win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against BNK FEARX. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 26, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of October 12, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between BNK FEARX and JD Gaming in the Demacia Cup Global Invitational 2026, initially scheduled for October 12, 2026 UTC. This market will resolve to "BNK FEARX" if BNK FEARX win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against BNK FEARX. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 26, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of October 12, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Limitless, this market is priced through a continuous order book where traders can buy and sell contracts representing their belief about the outcome. The price of a contract reflects the probability of that outcome occurring, as determined by supply and demand. As more people buy contracts for a particular team, the price increases, and the implied probability rises. On Limitless, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. This dynamic pricing mechanism allows the market to quickly incorporate new information and adjust expectations as the event approaches. The current trading volume indicates the level of interest and conviction surrounding each potential result.
This market resolves around Oct 13, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Resolution will be based on the official result of the BNK FEARX versus JD Gaming League of Legends match. The winning team, as declared by the tournament organizers, will determine the settlement of this market. Traders who correctly predicted the outcome will be paid out according to the final market price at resolution. It’s important to monitor the event closely as it approaches to stay informed of any potential delays or changes.
Several factors could influence the price of this market. Unexpected announcements regarding player availability, such as injuries or roster changes, would likely cause significant movement. Major shifts in team performance during other matches leading up to the event could also impact trader sentiment. News about strategic changes or new tactics employed by either team could also be a catalyst. Finally, any significant public statements from analysts or prominent figures in the League of Legends community could sway opinions and affect the market price.