TOTAL VOLUME:

$154.6b

24H VOL:

$323,326,361

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,969,435,260

419,363

Markets across

40,411

events

MATCHED EVENTS:

4,612

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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Bilibili Gaming vs. Top Esports: Game 2 Dragon Kills
kalshi

Bilibili Gaming vs. Top Esports: Game 2 Dragon Kills

Volume:
$1,119

Bilibili Gaming: 3+

 - Kalshi

Bilibili Gaming: 3+ - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 29, 2026

Closed: Oct 29, 8:05 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Bilibili Gaming: 3+

View
100%
Yes 100¢No 0¢
—
N/A
$401
N/A
N/A
$401
Settled
Yes
kalshi

Top Esports: 2+

100%
Yes 100¢No 0¢
—
N/A
$317
N/A
N/A
$265
Settled
Yes
kalshi

Top Esports: 1+

100%
Yes 100¢No 0¢
—
N/A
$45
N/A
N/A
$45
Settled
Yes
kalshi

Bilibili Gaming: 1+

100%
Yes 100¢No 0¢
—
N/A
$44
N/A
N/A
$44
Settled
Yes
kalshi

Bilibili Gaming: 2+

100%
Yes 100¢No 0¢
—
N/A
$44
N/A
N/A
$44
Settled
Yes
kalshi

Bilibili Gaming: 4+

0%
Yes 0¢No 100¢
—
N/A
$268
N/A
N/A
$246
Settled
No
kalshi

Top Esports: 3+

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
kalshi

Top Esports: 4+

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

This event tracks the performance of Bilibili Gaming and Top Esports in a specific League of Legends match, focusing on how many times each team secures control of a key in-game area during the second game of their showdown. The outcome depends on achieving certain thresholds of successful captures.

Kalshi

The event resolves based on whether Bilibili Gaming or Top Esports achieve specified numbers of dragon kills in Game 2 of the Worlds 2026 match scheduled for October 28, 2026, at 4:00 PM EDT. Each market corresponds to a different threshold of dragon kills for either team. If the match is postponed beyond 48 hours, cancelled, or forfeited before any relevant statistics are recorded, all markets resolve to the last fair price. If the match begins but is later forfeited, shortened, or replayed, resolution uses officially recorded statistics up to the point of interruption, voided play does not count, and incomplete matches resolve based on available official data or last fair price if no data exists.