TOTAL VOLUME:

$154.8b

24H VOL:

$277,138,640

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,905,404,943

412,077

Markets across

39,838

events

MATCHED EVENTS:

4,526

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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Bilibili Gaming vs. Top Esports: Game 1 Dragon Kills
kalshi

Bilibili Gaming vs. Top Esports: Game 1 Dragon Kills

Volume:
$919

Top Esports: 2+

 - Kalshi

Top Esports: 2+ - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 29, 2026

Closed: Oct 29, 7:08 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Top Esports: 2+

View
100%
Yes 100¢No 0¢
—
N/A
$316
N/A
N/A
$295
Settled
Yes
kalshi

Bilibili Gaming: 1+

100%
Yes 100¢No 0¢
—
N/A
$44
N/A
N/A
$44
Settled
Yes
kalshi

Bilibili Gaming: 2+

100%
Yes 100¢No 0¢
—
N/A
$44
N/A
N/A
$44
Settled
Yes
kalshi

Top Esports: 1+

100%
Yes 100¢No 0¢
—
N/A
$44
N/A
N/A
$44
Settled
Yes
kalshi

Top Esports: 3+

0%
Yes 0¢No 100¢
—
N/A
$259
N/A
N/A
$258
Settled
No
kalshi

Bilibili Gaming: 4+

0%
Yes 0¢No 100¢
—
N/A
$209
N/A
N/A
$209
Settled
No
kalshi

Bilibili Gaming: 3+

0%
Yes 0¢No 100¢
—
N/A
$3
N/A
N/A
$3
Settled
No
kalshi

Top Esports: 4+

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

This event tracks the performance of Bilibili Gaming and Top Esports in the first game of their League of Legends match at the Worlds 2026 tournament. It focuses specifically on how many times each team secures control of the dragon, a key in-game objective that can shift the balance of the match.

Kalshi

The event resolves based on whether Bilibili Gaming or Top Esports achieves a specified number of dragon kills in Game 1 of their Worlds 2026 match scheduled for October 28, 2026. Each market corresponds to a different threshold of dragon kills for each team (1+, 2+, 3+, or 4+). If the match is postponed beyond 48 hours, cancelled, or forfeited before any relevant statistics are recorded, all markets resolve to the last fair price. If the match begins but is later forfeited, shortened, or replayed, resolution uses officially recorded statistics at the time of the interruption, provided they are not voided by the governing body. Any voided portions of a replayed match are excluded from resolution calculations. Official statistics from the match determine the outcome.