TOTAL VOLUME:

$154.7b

24H VOL:

$279,496,801

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,923,931,766

416,910

Markets across

40,107

events

MATCHED EVENTS:

4,571

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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BC.Game Esports vs FaZe
limitless

BC.Game Esports vs FaZe

Volume:
$49

BC.Game Esports vs FaZe

 - Limitless

BC.Game Esports vs FaZe - Limitless

1W

News

Positive

Negative

Neutral

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Vol.

·

Resolved Oct 22, 2026

Closed: Oct 22, 12:13 PM EST

limitless

Limitless

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Outcome
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Chance %
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Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
limitless

BC.Game Esports vs FaZe

View
100%
Yes 100¢No 0¢
—
N/A
$49
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Counter-Strike match between BC.Game Esports and FaZe in the DraculaN Playoffs, initially scheduled for October 22, 2026 UTC. This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against FaZe. This market will resolve to "FaZe" if FaZe win the match against BC.Game Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 5, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of October 22, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the Counter-Strike match between BC.Game Esports and FaZe in the DraculaN Playoffs, initially scheduled for October 22, 2026 UTC. This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against FaZe. This market will resolve to "FaZe" if FaZe win the match against BC.Game Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 5, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of October 22, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.