TOTAL VOLUME:

$154.4b

24H VOL:

$290,393,159

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,944,100,805

420,493

Markets across

40,511

events

MATCHED EVENTS:

4,612

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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Any Questions Gaming vs FunPlus Phoenix
limitless

Any Questions Gaming vs FunPlus Phoenix

Volume:
$24

Any Questions Gaming vs FunPlus Phoenix

 - Limitless

Any Questions Gaming vs FunPlus Phoenix - Limitless

1W

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Positive

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Vol.

·

Resolved Oct 30, 2026

Closed: Oct 30, 11:13 AM EST

limitless

Limitless

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Volume
24h
7d
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Result
limitless

Any Questions Gaming vs FunPlus Phoenix

View
100%
Yes 100¢No 0¢
—
N/A
$24
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Valorant match between Any Questions Gaming and FunPlus Phoenix in the VCT Threshold China Week 2, initially scheduled for October 30, 2026 UTC. This market will resolve to "Any Questions Gaming" if Any Questions Gaming win the match against FunPlus Phoenix. This market will resolve to "FunPlus Phoenix" if FunPlus Phoenix win the match against Any Questions Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 13, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of October 30, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the Valorant match between Any Questions Gaming and FunPlus Phoenix in the VCT Threshold China Week 2, initially scheduled for October 30, 2026 UTC. This market will resolve to "Any Questions Gaming" if Any Questions Gaming win the match against FunPlus Phoenix. This market will resolve to "FunPlus Phoenix" if FunPlus Phoenix win the match against Any Questions Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 13, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of October 30, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.