TOTAL VOLUME:
$154.5b
24H VOL:
$271,200,656
24H TRANSACTIONS:
2,984,640,614
OPEN INTEREST:
$1,922,627,141
420,368
Markets across
40,352
events
MATCHED EVENTS:
4,484
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 8, 1:02 PM EST
Opinion
In the upcoming VCT best-of-series match scheduled for 2026-10-08 09:00 UTC: if G2 Esports wins the series, the market will resolve to "G2 Esports"; if 100 Thieves wins the series, the market will resolve to "100 Thieves". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official VCT broadcast and https://valorantesports.com/; community coverage on vlr.gg may be used as a supplementary source. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
In the upcoming VCT best-of-series match scheduled for 2026-10-08 09:00 UTC: if G2 Esports wins the series, the market will resolve to "G2 Esports"; if 100 Thieves wins the series, the market will resolve to "100 Thieves". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official VCT broadcast and https://valorantesports.com/; community coverage on vlr.gg may be used as a supplementary source. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
Typically, prediction market odds reflect the wisdom of the crowd and can differ from those offered by traditional sportsbooks. Sportsbooks often set initial lines to balance action, while this market is driven by individuals willing to put their money behind their beliefs. If a significant number of people believe one team is more likely to win, the odds will shift accordingly. It's common to see prediction markets more accurately forecast outcomes, especially when there's a lot of information available and active trading. This is because the market aggregates diverse perspectives and reacts quickly to new information.
This market resolves around Oct 8, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official result of the 100 Thieves vs G2 Esports match, as reported by the governing body or official tournament organizers. The market will then determine which outcome—a win for 100 Thieves or G2 Esports—was the accurate result. Traders who correctly predicted the outcome will be paid out based on the final market prices at resolution.
Several factors could influence this market before Oct 8, 2026. Any news regarding player form, injuries, or strategic changes within either 100 Thieves or G2 Esports could significantly shift trader sentiment. Major announcements about team compositions or coaching decisions would also be impactful. Unexpected upsets in other matches leading up to this one could also affect perceptions of team strength. Furthermore, public opinion and analysis from esports experts could sway the market, as traders incorporate new information into their predictions. Monitoring these signals is key to understanding potential market movements.