TOTAL VOLUME:
$97.5b
24H VOL:
$264,423,826
24H TRANSACTIONS:
951,878,243
OPEN INTEREST:
$2,171,275,957
831,219
Markets across
15,133
events
MATCHED EVENTS:
973
PLATFORM COVERAGE:
5
Polymarket:
45%
VS.
Kalshi:
55%
This market will resolve to the player with the highest gold per minute (GPM) across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. GPM is defined as a player's total gold earned divided by their total minutes played, aggregated across all of their qualifying games. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). To qualify, a player must have played a minimum of 5 games; players below this threshold are not eligible, regardless of their GPM. If two or more eligible players are tied on GPM, the market resolves to the tied player with the higher total gold earned across the tournament; if still tied, the player whose team achieved the higher final tournament placement. If a player not individually listed as an outcome finishes with the highest qualifying GPM, or if the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.
This market will resolve to the player with the highest gold per minute (GPM) across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. GPM is defined as a player's total gold earned divided by their total minutes played, aggregated across all of their qualifying games. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). To qualify, a player must have played a minimum of 5 games; players below this threshold are not eligible, regardless of their GPM. If two or more eligible players are tied on GPM, the market resolves to the tied player with the higher total gold earned across the tournament; if still tied, the player whose team achieved the higher final tournament placement. If a player not individually listed as an outcome finishes with the highest qualifying GPM, or if the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.
On Polymarket, this market is priced through an automated market maker mechanism where traders buy and sell shares representing each potential outcome. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each share pays out a fixed amount if that player finishes with the highest GPM, and traders profit by buying low and selling high or by holding until resolution. The current odds reflect the aggregate belief of all active traders; as new information emerges about player performance or roster changes, prices adjust dynamically to balance supply and demand across all competing outcomes.
Several factors can shift odds in this market before resolution. Roster announcements and player transfers may alter competitive balance and earning potential for key contenders. Pre-tournament scrims and qualifiers provide early performance data that traders use to reassess efficiency predictions. Meta shifts in patch updates can favor certain playstyles or hero pools that influence farm rates. Injury reports or visa complications affecting star players create sudden repricing. As the tournament progresses, live match results demonstrating actual GPM performance will drive the most significant price movements, with early leaders cementing or losing their market advantage based on sustained statistical dominance.
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