TOTAL VOLUME:

$97.5b

24H VOL:

$264,423,826

24H TRANSACTIONS:

951,878,243

OPEN INTEREST:

$2,171,275,957

831,219

Markets across

15,133

events

MATCHED EVENTS:

973

PLATFORM COVERAGE:

5

Polymarket:

45%

VS.

Kalshi:

55%

BETA
Player with the Highest gold per minute at Esports World Cup 2026 Dota 2?

Player with the Highest gold per minute at Esports World Cup 2026 Dota 2?

Jul 7, 2026, 4:51 PM EST
Total volume:
$0
Volume 24h:
$0N/A
Liquidity:
$108
37%
Open interest:
$1,257N/A
PredictionHero
Saksa 100%
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Cr1t- 100%
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Nisha 100%
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Collapse 100%
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Jul 9Jul 9Jul 9Jul 10Jul 10Jul 11Jul 11Jul 11Jul 11Jul 12Jul 12Jul 13Jul 13Jul 13Jul 14Jul 14Jul 14Jul 15Jul 15Jul 15Jul 16Jul 169095100

Closed: Invalid Date EST

polymarket

Polymarket

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Outcome
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Liquidity
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24h
7d
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Description

This market will resolve to the player with the highest gold per minute (GPM) across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. GPM is defined as a player's total gold earned divided by their total minutes played, aggregated across all of their qualifying games. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). To qualify, a player must have played a minimum of 5 games; players below this threshold are not eligible, regardless of their GPM. If two or more eligible players are tied on GPM, the market resolves to the tied player with the higher total gold earned across the tournament; if still tied, the player whose team achieved the higher final tournament placement. If a player not individually listed as an outcome finishes with the highest qualifying GPM, or if the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.

Polymarket

This market will resolve to the player with the highest gold per minute (GPM) across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. GPM is defined as a player's total gold earned divided by their total minutes played, aggregated across all of their qualifying games. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). To qualify, a player must have played a minimum of 5 games; players below this threshold are not eligible, regardless of their GPM. If two or more eligible players are tied on GPM, the market resolves to the tied player with the higher total gold earned across the tournament; if still tied, the player whose team achieved the higher final tournament placement. If a player not individually listed as an outcome finishes with the highest qualifying GPM, or if the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.

Frequently asked questions

Prediction market odds and sportsbook odds serve different purposes and operate under distinct regulatory frameworks. Sportsbooks typically offer fixed or moving lines set by professional oddsmakers and adjusted for betting volume, while prediction markets like this one derive prices from continuous trader participation and real-time supply and demand. Prediction markets often reflect longer-term event outcomes and can capture nuanced player performance metrics—such as gold per minute efficiency—that traditional sportsbooks may not isolate. Both venues aggregate information, but prediction markets reward accurate forecasting directly through settlement payouts.

On Polymarket, this market is priced through an automated market maker mechanism where traders buy and sell shares representing each potential outcome. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each share pays out a fixed amount if that player finishes with the highest GPM, and traders profit by buying low and selling high or by holding until resolution. The current odds reflect the aggregate belief of all active traders; as new information emerges about player performance or roster changes, prices adjust dynamically to balance supply and demand across all competing outcomes.

Several factors can shift odds in this market before resolution. Roster announcements and player transfers may alter competitive balance and earning potential for key contenders. Pre-tournament scrims and qualifiers provide early performance data that traders use to reassess efficiency predictions. Meta shifts in patch updates can favor certain playstyles or hero pools that influence farm rates. Injury reports or visa complications affecting star players create sudden repricing. As the tournament progresses, live match results demonstrating actual GPM performance will drive the most significant price movements, with early leaders cementing or losing their market advantage based on sustained statistical dominance.

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