TOTAL VOLUME:

$61.9b

24H VOL:

$249,705,498

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,354,509,605

579,516

Markets across

14,317

events

MATCHED EVENTS:

4,116

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: Weibo Gaming vs Team WE (BO3) - LPL Group Ascend? Odds & Prediction Markets

Volume:
$1,933,745
PredictionHero
Match Winner 100%
polymarket
Game 1 Winner 100%
polymarket
Game 2 Winner 100%
polymarket
Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Jun…020406080100

Closed: Apr 22, 9:00 AM EST

polymarket

Polymarket

View
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Weibo Gaming and Team WE in the LPL Group Ascend, initially scheduled for April 22 at 5:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Team WE. This market will resolve to "Team WE" if Team WE win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on the outcome of the LoL match between Weibo Gaming and Team WE scheduled for April 22, 2026 at 5:00 AM EDT, with consistent winner-determination logic and shared resolution sources.

Primary resolution logic:

Official information from https://gol.gg/esports/home, with fallback to credible reporting and video evidence if results not published within 2 hours of event conclusion.

Core resolution logic:

  • Polymarket Match Winner market resolves to the team that wins the BO3 series (Weibo Gaming or Team WE).
  • Kalshi market resolves to Yes if either Weibo Gaming or Team WE wins the match.
  • Both platforms count games won by forfeit, disqualification, walkover, or default toward the series result, provided the match is completed.
  • If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, both markets resolve to 50-50.
  • If the match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover before series conclusion, both markets resolve to 50-50.
  • Game-specific markets (Game 1/2/3 winners, objective-based markets) resolve based on whether the specific game is played and completed; if not played due to series clinch or forfeit, they resolve to 50-50.
  • Objective markets (Baron, Dragon, Inhibitor, Kill parity, Quadra/Penta kills) require the specific game to be completed; if the game is not played or not completed, they resolve to 50-50.

Edge cases & Clarifications:

  • Series Clinch Before Game 3: If a team clinches the series 2-0 before Game 3 is played, Game 3-specific markets (Game 3 Winner, Game 3 objectives) resolve to 50-50 per both platforms' rules.
  • Incomplete Game with Surrender: If a game begins but is not completed and ends via surrender, objective markets resolve based on whether the condition was met prior to stoppage; if not met, they resolve to No (not 50-50).
  • Game Remake: If any game is remade, resolution is based on the remade game only; the original game is disregarded.
  • Match Forfeiture Before Series Completion: If the match ends due to a team's forfeiture/disqualification/walkover before the series is completed, the series resolves to 50-50 on both platforms; however, if the clinching game itself is forfeited, it counts as a completed match.
  • Execution vs. Champion Kill Distinction: For kill-parity markets (Odd/Even Total Kills), only champion-to-champion kills count; executions to turrets, minions, or neutral monsters do not count.

Timing:

Resolution occurs upon official publication of match results by gol.gg within 2 hours of event conclusion, or upon consensus of credible reporting with video evidence if gol.gg does not publish within that window.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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