TOTAL VOLUME:
$61.6b
24H VOL:
$215,176,776
24H TRANSACTIONS:
595,647,402
OPEN INTEREST:
$1,321,740,341
576,656
Markets across
14,624
events
MATCHED EVENTS:
4,045
PLATFORM COVERAGE:
4
Polymarket:
50%
VS.
Kalshi:
50%
$
$20
$50
$100
$500
This market refers to the LoL Upper bracket quarterfinal 3 match between Weibo Gaming and Invictus Gaming in the Esports World Cup China Qualifier Phase 2, initially scheduled for March 30 at 4:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
On Polymarket, the Weibo Gaming versus Invictus Gaming match is priced through an automated market maker that converts trader buy and sell orders into real-time probabilities. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Prices move continuously as participants trade based on team form, recent patch changes, player substitutions, and head-to-head history. The current implied probability reflects the latest consensus. Liquidity and trading volume influence price stability; higher volume typically narrows spreads and improves price discovery for this Esports World Cup China Qualifier Phase 2 event.
The market resolves on Mar 30, 2026 following the completion of the best-of-three match between Weibo Gaming and Invictus Gaming in the Esports World Cup China Qualifier Phase 2. Resolution is determined by the official match result as recorded by the tournament organizer. The outcome reflects which team wins the majority of games in the series. Traders should monitor official tournament announcements and broadcast schedules to stay informed of any delays or rescheduling that could affect the resolution timeline.
Key catalysts include roster changes or player substitutions announced by either team, patch updates that shift champion viability, recent scrim results or public practice performance, injury or availability status of star players, and head-to-head matchup history. Tournament seeding and bracket position in the Esports World Cup China Qualifier Phase 2 may also influence team motivation and preparation intensity. Media reports on team form, coaching staff changes, and strategic meta shifts in the professional League of Legends scene can shift trader expectations and move market prices significantly before the match begins.
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