TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: SK Gaming vs Galions (BO3) - Esports World Cup EMEA Qualifier Playoffs
limitless
polymarket

LoL: SK Gaming vs Galions (BO3) - Esports World Cup EMEA Qualifier Playoffs

Volume:
$769,254

Game Handicap: GAL (-1.5) vs SK Gaming (+1.5)

 - Polymarket

Game Handicap: GAL (-1.5) vs SK Gaming (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 12, 2026

Closed: Apr 30, 5:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: GAL (-1.5) vs SK Gaming (+1.5)

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$258
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$418,702
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$208,542
N/A
N/A
N/A
Settled
Yes
limitless

SK Gaming

N/A
N/A
99¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$116,895
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: SK (-1.5) vs Galions (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$13,897
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$10,560
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$100
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$100
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$100
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$100
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 28

Description

This market refers to the LoL Lower bracket round 1 match between SK Gaming and Galions in the Esports World Cup EMEA Qualifier Playoffs, initially scheduled for April 30 at 11:00AM ET. This market will resolve to "SK Gaming" if SK Gaming win the match against Galions. This market will resolve to "Galions" if Galions win the match against SK Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Forfeit/Disqualification/Walkover Treatment: Polymarket applies a 50-50 resolution for pre-match forfeits and treats mid-series forfeits as completed matches; Limitless treats all forfeits as decisive wins for the non-forfeiting team regardless of timing.Hero tip: Monitor official Esports World Cup announcements for any forfeit, disqualification, or walkover decisions. If a forfeit occurs before Game 1 begins, expect Polymarket match-winner and handicap markets to resolve 50-50 while Limitless resolves to the declared winner. If a forfeit occurs mid-series, Polymarket will count it as a completed match result, but Limitless will still treat it as a decisive win. Align your position timing with the platform's specific rule and the timing of any forfeit announcement.

Critical divergence points:

  • Polymarket: Pre-match forfeit/disqualification/walkover → 50-50 resolution for match-winner and handicap. Mid-series forfeit (after at least one game is played) → counts as a completed match, and the series result is determined by the games played plus the forfeit. Quote: 'If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.' and 'If the match ends due to the clinching game being forfeited this will count as a completed match.'
  • Limitless: All forfeits/disqualifications/walkovers → declared winner receives the win, regardless of match start status or timing. Quote: 'If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Lower bracket round 1 match between SK Gaming and Galions in the Esports World Cup EMEA Qualifier Playoffs, initially scheduled for April 30 at 11:00AM ET. This market will resolve to "SK Gaming" if SK Gaming win the match against Galions. This market will resolve to "Galions" if Galions win the match against SK Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds on Polymarket often diverge from traditional esports sportsbooks because they reflect real-time trader consensus rather than fixed bookmaker lines. Sportsbooks typically adjust odds less frequently and build in margin, while prediction markets update continuously as new information emerges. For this SK Gaming vs Galions playoff series, comparing Polymarket prices to major esports betting sites can reveal whether the crowd is more or less confident than professional oddsmakers. Prediction markets tend to react faster to roster changes, recent form, or analyst commentary, making them useful for spotting shifts in expected outcome before sportsbooks move their lines.

Several factors could shift odds for this SK Gaming vs Galions playoff series. Recent roster moves, player injuries, or substitutions announced before the match would immediately impact trader confidence. Scrim results or leaked practice footage circulating in the community often trigger repricing. Pre-match analyst predictions and team form heading into playoffs—including wins or losses in earlier rounds—drive sentiment changes. In-game momentum during the series itself, such as early game leads or critical teamfight outcomes in Game 1, can reshape expectations for Games 2 and 3. Social media discussion, coach statements, or meta shifts in the broader esports landscape may also influence how traders reassess each team's win probability.