TOTAL VOLUME:

$61.9b

24H VOL:

$249,705,498

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,354,509,605

579,516

Markets across

14,317

events

MATCHED EVENTS:

4,116

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: Shopify Rebellion vs Team Liquid (BO3) - LCS Regular Season? Odds & Prediction Markets

Volume:
$621,661
PredictionHero
Game Handicap: TL (-1.5) vs Shopify Rebellion (+1.5) 100%
polymarket
Total Kills Over/Under 22.5 in Game 1? 100%
polymarket
Total Kills Over/Under 31.5 in Game 2? 100%
polymarket
Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Jun…020406080100

Closed: Apr 11, 10:00 PM EST

polymarket

Polymarket

View
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Shopify Rebellion and Team Liquid in the LCS Regular Season, initially scheduled for April 11 at 4:00PM ET. This market will resolve to "Shopify Rebellion" if Shopify Rebellion win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Shopify Rebellion. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket resolve all markets based on official information from gol.gg/esports/home, with identical thresholds, game-level conditions, and fallback to credible reporting if results are not published within 2 hours of event conclusion.

Primary resolution logic:

Official information from https://gol.gg/esports/home; credible reporting and video evidence if gol.gg results unavailable within 2 hours of event conclusion.

Core resolution logic:

  • Series-level markets (Games Total O/U 2.5, Game Handicap, Match Winner) resolve based on total games played in the BO3, counting forfeits/disqualifications/walkovers as completed matches if the series result is determined.
  • Individual game markets (Game 1/2/3 Winner, First Blood, Odd/Even Kills, Objective events) resolve only if that specific game is completed; if the game is not played due to series clinch, forfeit, or cancellation, resolution is 50-50.
  • Objective markets (Baron, Dragon, Inhibitor, Quadra/Penta Kills) within a game resolve based on in-game events prior to stoppage; if the game is remade, resolution is based on the remade game only.
  • If the match is canceled entirely, delayed beyond 7 days without a winner, ends in a tie, or begins but is not completed with one team winning via forfeit/disqualification/walkover, series-level markets resolve 50-50.
  • If a series-level match ends due to the clinching game being forfeited, that counts as a completed match for series resolution purposes.
  • Kills are defined as champion-to-champion kills only; executions (turrets, minions, neutral monsters) do not count.
  • Elder Dragon kills do not count toward 'Both Teams Slay a Dragon' markets; only elemental dragons count.

Edge cases & Clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is needed (e.g., 2-0 lead in BO3), those unplayed games resolve to 50-50 for all individual game markets.
  • Game Remake: If a game is remade, all resolution for that game is based on the remade game only, not the original.
  • Forfeit/Disqualification/Walkover: If the match ends via forfeit, disqualification, or walkover before play begins, series-level markets resolve 50-50. If the match begins but one team wins via opponent forfeit/disqualification/walkover mid-series, series-level markets resolve 50-50; however, if the clinching game itself is forfeited, the series counts as completed.
  • Incomplete Game with Surrender: If a game begins but is not completed and ends via surrender, objective markets (Baron, Dragon, Inhibitor, Quadra/Penta Kills) resolve based on whether the condition was met prior to stoppage; if not met, resolve to the negative outcome (No/0).
  • No Kills Recorded: If a game is completed but no kills are recorded, Odd/Even Kills markets resolve to 50-50.

Timing:

Resolution occurs upon official publication of results on gol.gg/esports/home. If results are not published within 2 hours after the event's conclusion, credible reporting and video evidence may be used. Series-level markets resolve upon completion of the match (final game result determined). Individual game markets resolve upon completion of that specific game.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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