TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: PCIFIC  vs Dark Passage (BO3) - TCL Regular Season
limitless
polymarket

LoL: PCIFIC vs Dark Passage (BO3) - TCL Regular Season

Volume:
$47,302

Game 2 Winner

 - Polymarket

Game 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 25, 2026

Closed: May 12, 7:45 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$16,617
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$11,466
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: PCIFIC (-1.5) vs Dark Passage (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$10,977
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$6,992
N/A
N/A
N/A
Settled
Yes
limitless

Dark Passage

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$797
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$71
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$71
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$60
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
limitless

PCIFIC

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25

Description

This event group covers a best-of-three League of Legends match between PCIFIC and Dark Passage in the TCL (Turkish Championship League) Regular Season, scheduled for May 12, 2026. Markets span series outcomes, individual game winners, and in-game statistics (kills, objectives, multikills) across all three potential games.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms apply identical resolution logic for series outcomes, game winners, and in-game statistics, with unified fallback sources and edge-case handling.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); credible reporting and video evidence accepted if gol.gg does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Series winner (BO3): Team winning 2+ games resolves to that team; if match is canceled, delayed beyond 7 days without play, or ends in a tie, resolves to 50-50.
  • Series forfeits: If a team forfeits/is disqualified before the match begins, the market resolves to 50-50. If forfeiture occurs during play after at least one game is completed, the winning team is awarded the series.
  • Individual game winners: Resolve to the team winning that game if completed; resolve to 50-50 if the game is never played (series already clinched, forfeit, disqualification, or walkover) or if the match is canceled/delayed beyond 7 days.
  • In-game statistics (kills, dragons, barons, inhibitors, multikills): Resolve based on data from the specific game if played to completion or surrender. Resolve to 50-50 if the game is never played, the match is canceled, or delayed beyond 7 days without play beginning.
  • Remakes: All markets for a remade game resolve based on the remade game only, not the original.
  • Surrenders: Completed games that end via surrender count toward series results and in-game statistics; markets resolve based on stats accumulated prior to surrender.
  • Executions: Deaths to non-champion sources (turrets, minions, monsters) do not count as kills for kill-count markets.

Edge cases & clarifications:

  • Series Clinch Before Game 3: If one team wins 2-0, Game 3 is not played. All Game 3 markets (winner, kills, objectives, multikills) resolve to 50-50.
  • Match Canceled or Delayed Beyond 7 Days: Series outcome and all game-specific markets resolve to 50-50 if no play has begun or if the match is delayed beyond 7 days from the scheduled date (May 12, 2026) without a winner determined.
  • Forfeit During Play: If a team forfeits after at least one game is completed, the series resolves to the team with the most game wins. If forfeiture occurs before any game is completed, the series resolves to 50-50.
  • Pre-Match Forfeit or Disqualification: If a team forfeits or is disqualified before the match begins, the series resolves to 50-50, not to the opposing team.
  • Objective Counting in Surrenders: For markets requiring both teams to slay an objective (e.g., 'Both Teams Slay Baron'), if the game ends via surrender before both teams achieve the objective, the market resolves to 'No'.
Timing: Series scheduled for May 12, 2026 at 1:30 PM ET. Resolution occurs upon official gol.gg publication or within 2 hours of match conclusion. If gol.gg does not publish by 2 hours post-conclusion, credible reporting and video evidence are used. Hard deadline for resolution: June 12, 2026, 23:59 UTC (Limitless) or 7 days from scheduled date (Polymarket); markets unresolved by these deadlines resolve to 50-50.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between PCIFIC and Dark Passage in the TCL Regular Season, initially scheduled for May 12 at 1:30PM ET. This market will resolve to "PCIFIC " if PCIFIC win the match against Dark Passage. This market will resolve to "Dark Passage" if Dark Passage win the match against PCIFIC . If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds on Polymarket reflect decentralized trader consensus and often differ from traditional sportsbook lines. Sportsbooks apply fixed margins and employ professional oddsmakers, while prediction markets aggregate real-time belief from thousands of participants. For this TCL matchup, market odds may move faster in response to roster changes, scrim results, or team news than traditional books update their lines. Comparing Polymarket prices to major esports sportsbooks can reveal where informed traders see value relative to conventional betting markets.

On Polymarket, the LoL: PCIFIC vs Dark Passage (BO3) TCL Regular Season match is priced through an automated market maker that updates odds continuously as traders buy and sell shares. Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. The top outcome currently tracked is LoL: PCIFIC vs Dark Passage - Game 2 Winner, reflecting strong trader focus on individual game results. Prices move based on order flow and position changes, with higher volume outcomes typically showing tighter spreads. Traders can enter or exit positions at any time before market resolution, allowing dynamic repricing as new information emerges about team form and player availability.