TOTAL VOLUME:

$61.9b

24H VOL:

$249,705,498

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,354,509,605

579,516

Markets across

14,317

events

MATCHED EVENTS:

4,116

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: paiN Gaming vs FURIA Esports (BO3) - CBLOL Regular Season? Odds & Prediction Markets

Volume:
$1,015,116
PredictionHero
O/U 2.5 Games 100%
polymarket
Game 1 Winner 100%
polymarket
FURIA Esports 100%
kalshi
Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Jun…020406080100

Closed: Apr 13, 11:00 PM EST

polymarket

Polymarket

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7d
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Description

This market refers to the LoL match between paiN Gaming and FURIA Esports in the CBLOL Regular Season, initially scheduled for April 13 at 5:00PM ET. This market will resolve to "paiN Gaming" if paiN Gaming win the match against FURIA Esports. This market will resolve to "FURIA Esports" if FURIA Esports win the match against paiN Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical logic for match outcomes, game-specific events, and series statistics, using the same 2-hour fallback to credible reporting if gol.gg data is unavailable.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if unavailable within 2 hours after event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Match winner (Kalshi Market 1-2, Polymarket Market 3): Resolves to the team that wins the BO3 series. If match is canceled, delayed beyond 7 days without completion, ends in tie, or involves forfeit/disqualification before series conclusion, resolves 50-50.
  • Individual game winners (Polymarket Markets 4-6): Each game resolves to the team winning that specific game. If the game is not completed for any reason, resolves 50-50. If the series ends before a game is played, that game resolves 50-50.
  • Games Total O/U 2.5 (Polymarket Market 8): Resolves Over if 3+ games are played (including forfeits/walkovers that complete the match); Under if fewer than 3 games are played. If match is canceled, delayed beyond 7 days, or incomplete with no series winner, resolves 50-50.
  • Game Handicap markets (Polymarket Markets 10, 112): FURIA (-1.5) resolves Yes if FURIA wins 2+ more games than paiN; paiN (-1.5) resolves Yes if paiN wins 2+ more games than FURIA. Otherwise resolves to the opposing team. Forfeits/walkovers count toward the handicap if match is completed.
  • In-game objective markets (Polymarket Markets 12-47): Baron, Dragon, Inhibitor, Quadra Kill, Penta Kill, and Odd/Even Kills resolve based on whether both teams or any player achieves the condition during the specified game. If the game is not played (series already decided, forfeit, or cancellation), resolves 50-50. If game begins but is incomplete, resolves based on what occurred prior to stoppage; if condition not met, resolves No.
  • First Blood markets (Polymarket Markets 48-50): Resolves to the team securing first blood in the specified game. If game is not played or first blood never occurs, resolves 50-50.
  • Total Kills O/U markets (Polymarket Markets 52-133): Resolves Over if combined kills from both teams meet or exceed the threshold; Under otherwise. Executions do not count. If game is not played or incomplete, resolves 50-50.

Edge cases & Clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is needed, those games resolve 50-50 for all game-specific markets (winner, objectives, kills). The series-level markets (match winner, games total, handicap) resolve based on the completed games.
  • Game Remake: If a game is remade, resolution is based on the remade game only. Any stats or events from the original game do not count.
  • Forfeit/Disqualification/Walkover Timing: If a team forfeits, is disqualified, or walks over before the series starts, all markets resolve 50-50. If forfeit occurs after the series begins (e.g., during Game 2), the completed games count toward series outcome and handicap; incomplete games resolve 50-50.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 13, 2026, 5:00 PM EDT) without a winner determined, all markets resolve 50-50.
  • No Kills Recorded in Game: If a game completes with zero total kills, Odd/Even Kills markets resolve 50-50. Total Kills O/U markets resolve Under (since 0 is less than any positive threshold).

Timing:

Resolution occurs upon official publication of results on gol.gg/esports/home. If gol.gg does not publish within 2 hours after the event's conclusion, resolution sources shift to consensus of credible reporting and video evidence. The scheduled match date is April 13, 2026, at 5:00 PM EDT; any match not completed within 7 days of this date triggers 50-50 resolution for all markets.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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