TOTAL VOLUME:

$61.9b

24H VOL:

$249,705,498

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,354,509,605

579,516

Markets across

14,317

events

MATCHED EVENTS:

4,116

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: Ninjas in Pyjamas vs JD Gaming (BO3) - LPL Group Ascend? Odds & Prediction Markets

Volume:
$1,250,224
PredictionHero
Match Winner 0%
polymarket
Game Handicap: JDG (-1.5) vs Ninjas in Pyjamas (+1.5) 100%
polymarket
JD Gaming 100%
kalshi
Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Jun…020406080100

Closed: Apr 29, 9:00 AM EST

kalshi

Kalshi

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Outcome
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Price
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Volume
24h
7d
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Result
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Description

This market refers to the LoL match between Ninjas in Pyjamas and JD Gaming in the LPL Group Ascend, initially scheduled for April 29 at 5:00AM ET. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against Ninjas in Pyjamas. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All 23 markets across Polymarket and Kalshi share identical resolution logic: official gol.gg source, 7-day delay threshold, 50-50 for cancellations/ties/forfeits-before-play, and consistent treatment of incomplete games and in-game statistics.

Primary resolution logic:

Official gol.gg/esports/home; fallback to credible reporting with video evidence if results not published within 2 hours of event conclusion

Core resolution logic:

  • Series winner determined by first team to win 2 games; games won by forfeit, disqualification, walkover, or default count toward the total if match is completed
  • If match canceled, delayed beyond 7 days without winner determined, ends in tie, or concludes via forfeit/disqualification/walkover before play begins, all series-level markets resolve 50-50
  • If match begins but not completed and one team wins due to opponent forfeiture/disqualification/walkover, series winner market resolves to winning team; handicap and game-specific markets resolve 50-50
  • Individual game markets (Game 1/2/3 winner, in-game statistics) resolve 50-50 if that game never plays due to series clinch, forfeit, or cancellation
  • In-game statistic markets (multi-kills, objectives, kill parity) resolve based on events occurring prior to game stoppage; if incomplete game ends via surrender with no occurrence of the statistic, market resolves No
  • If a game is remade, resolution is based on the remade game only
  • Forfeits of the clinching game count as a completed match for series resolution purposes

Edge cases & Clarifications:

  • Series Clinch Before Game 3: If one team wins 2-0, Game 3 never plays. All Game 3 markets (Game 3 Winner, in-game statistics for Game 3) resolve 50-50 per explicit rule in each market description.
  • Incomplete Game with Partial Statistics: If Game 1/2/3 begins but does not complete (e.g., surrender at 25 minutes), in-game statistic markets resolve based on whether the condition was met prior to stoppage. If no multi-kill occurred before stoppage, multi-kill markets resolve No. If both teams had not slain an objective before stoppage, objective markets resolve No.
  • Forfeit of Clinching Game: If the series-clinching game (e.g., Game 2 in a 1-1 series) is forfeited, it counts as a completed match. The forfeiting team loses; the series winner is determined. Series markets resolve to the non-forfeiting team.
  • Match Delayed Beyond 7 Days: If the match is delayed beyond 7 calendar days from the scheduled date (April 29, 2026) without a winner determined, all markets resolve 50-50, including series winner and all game-specific markets.
  • No Kills Recorded in a Game: Kill parity markets (Odd/Even Total Kills) resolve 50-50 if no kills are recorded in that game, per explicit rule in those market descriptions.

Timing:

Resolution occurs upon completion of the match (first team to 2 wins) or upon determination that the match will not be completed (cancellation, 7-day delay, tie, or pre-play forfeit). Individual game markets resolve upon completion of that game or determination that the game will not be played. In-game statistic markets resolve upon completion of the relevant game or upon stoppage if the statistic occurred prior to that stoppage. Fallback to credible reporting occurs if gol.gg does not publish results within 2 hours of event conclusion.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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