TOTAL VOLUME:

$61.9b

24H VOL:

$249,705,498

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,354,509,605

579,516

Markets across

14,317

events

MATCHED EVENTS:

4,116

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
polymarket
kalshi

LoL: LNG Esports vs ThunderTalk Gaming (BO3) - Esports World Cup China? Odds & Prediction Markets

Volume:
$1,112,180
PredictionHero
Odd/Even Total Kills 100%
polymarket
Odd/Even Total Kills 100%
polymarket
Total Kills Over/Under 22.5 in Game 1? 100%
polymarket
Mar 2026Mar 2026Mar 2026Mar 2026Mar 2026Mar 2026Apr 2026Jun…020406080100

Closed: Mar 28, 1:00 PM EST

polymarket

Polymarket

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Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
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Result
Trade

Description

This market resolves based on the total number of maps played in a League of Legends best-of-three (BO3) match between LNG Esports and ThunderTalk Gaming during the Esports World Cup China Qualifier Phase 1, originally scheduled for March 28, 2026. The Yes outcome occurs if the match extends beyond 2 maps (i.e., 3 maps are played), while No resolves if the match concludes in 2 maps or fewer (2-0 or 0-2 sweep).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket and Kalshi both resolve based on the official match results from gol.gg/esports/home, with identical handling of cancellations, delays beyond 7 days, forfeits, and incomplete matches.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if results not published within 2 hours of event conclusion, consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • Match winner (Polymarket Q1, Kalshi): Resolves to the team winning the best-of-3 series. If canceled, delayed beyond 7 days without completion, or ends in forfeit/disqualification before play begins, resolves 50-50. If match begins but incomplete due to mid-match forfeit/disqualification, resolves 50-50.
  • Games Total Over/Under 2.5 (Polymarket Q4): Resolves Over if 3+ games played (including forfeits/walkovers if match completes); Under if fewer than 3 games. If canceled, delayed beyond 7 days, or incomplete mid-match forfeit, resolves 50-50. Kalshi Q1 uses identical logic.
  • Individual game markets (Game 1/2/3 winners, objectives, kills): Resolve based on completed game data from gol.gg. If game never played (series clinched, forfeit before play), resolves 50-50. If game begins but incomplete, resolves 50-50 unless specific outcome (e.g., first blood) occurred prior to stoppage.
  • Objective markets (Baron, Dragon, Inhibitor, Penta/Quadra Kills): Resolve Yes/No based on whether condition met during the specified game. If game not played or incomplete, resolves 50-50. Penta Kill counts toward Quadra Kill markets.
  • Kill totals (Odd/Even, Over/Under thresholds): Resolve based on total combined champion kills in specified game. Executions do not count. If game not played or incomplete, resolves 50-50.
  • First Blood: Resolves to team securing first blood in specified game. If game not played or first blood did not occur, resolves 50-50.

Edge cases & Clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is needed (e.g., 2-0 lead in best-of-3), those unplayed games resolve 50-50 for all game-specific markets.
  • Forfeit/Disqualification Timing: If forfeit/disqualification occurs before match begins, series resolves 50-50. If it occurs mid-match after a game completes, that completed game counts; incomplete games resolve 50-50.
  • Game Remake: If a game is remade, resolution is based on the remade game only (not the original). For first blood, if first blood occurred before remake, that result stands; otherwise resolution is based on remade game.
  • Delay Beyond 7 Days: If match is delayed beyond 7 days from scheduled date (March 28, 2026) without a winner determined, all markets resolve 50-50.
  • Incomplete Match with Partial Objective Data: If a game begins but does not complete via surrender, objective markets (Baron, Dragon, Inhibitor, multi-kill) resolve based on whether the condition was met prior to stoppage. If condition not met, resolves No.

Timing:

Resolution occurs upon official publication of match results on gol.gg/esports/home within 2 hours of event conclusion. If gol.gg does not publish within 2 hours, resolution may use credible reporting consensus including video evidence. Series scheduled for March 28, 2026 at 7:00 AM ET.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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