TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Kiwoom DRX Challengers vs HANJIN BRION Challengers (BO3) - LCK Challengers League Rounds 1-2
kalshi
polymarket

LoL: Kiwoom DRX Challengers vs HANJIN BRION Challengers (BO3) - LCK Challengers League Rounds 1-2

Volume:
$138,554

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 23, 2026

Closed: Apr 23, 7:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$72,809
N/A
N/A
N/A
Settled
Yes
kalshi

OKSavingsBank BRION Challengers

0%
Yes 0¢No 100¢
—
N/A
$11,561
N/A
N/A
$8,153
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$33,183
N/A
N/A
N/A
Settled
Yes
kalshi

DRX Challengers

100%
Yes 100¢No 0¢
—
N/A
$16,072
N/A
N/A
$11,575
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$3,563
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: KRX.C (-1.5) vs HANJIN BRION Challengers (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$1,082
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$147
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$69
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$36
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25

Description

This event group covers a best-of-three League of Legends match between Kiwoom DRX Challengers and HANJIN BRION Challengers in the LCK Challengers League, originally scheduled for April 23, 2026 at 1:00 AM EDT. The markets span series-level outcomes (match winner, game count), individual game winners (Games 1–3), and in-game mechanical events (kills, objectives like Baron/Dragon/Inhibitors). Resolution depends on official match completion and documented in-game statistics.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on the outcome of the LCK Challengers League match between Kiwoom DRX Challengers and HANJIN BRION Challengers, with identical winner determination logic and consistent handling of cancellations, delays, forfeits, and incomplete matches.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to credible reporting and video evidence if gol.gg has not published results within 2 hours of event conclusion.

Core resolution logic:

  • The series winner is determined by which team wins the majority of games in the best-of-three (BO3) format.
  • Kiwoom DRX Challengers wins the series if they win 2 or more games; HANJIN BRION Challengers wins if they win 2 or more games.
  • Games won by forfeit, disqualification, walkover, or default count toward the series total, provided the match is completed.
  • If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, all markets resolve to 50-50.
  • If the match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover before the series is clinched, the match resolves to 50-50.
  • If the match ends due to the clinching game being forfeited, this counts as a completed match and resolves to the team that clinched.
  • Individual game markets (Game 1, Game 2, Game 3 winner and in-game events) resolve based on whether that specific game was completed with a winner, or 50-50 if the game was not played or not completed.
  • In-game event markets (Quadra Kill, Penta Kill, Baron/Dragon slays, Inhibitor destruction, Odd/Even kills) resolve based on whether the specified condition occurred prior to game stoppage; if the game is not played or the condition is not met, they resolve to 50-50 or No as specified.
  • Games Total O/U 2.5 resolves to Over if 3 or more games are played, Under if fewer than 3 games are played.

Edge cases & clarifications:

  • Series Clinch via Forfeit: If a team clinches the series (wins 2 games) and the opponent forfeits the potential third game, the series is considered completed and resolves to the clinching team. The forfeited game does not trigger a 50-50 resolution.
  • Game Not Played Due to Series Already Decided: If Game 3 is not played because one team has already won 2 games, all Game 3-specific markets (Game 3 winner, in-game events) resolve to 50-50, not based on the series outcome.
  • Incomplete Game with Partial Events: If a game begins but does not complete via surrender, in-game event markets resolve based on whether the specified event occurred prior to stoppage. If no event occurred, the market resolves No (or 50-50 if the game was never played).
  • Game Remake: If a game is remade, all resolution is based on the remade game only; the original game is disregarded for all markets.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 23, 2026 at 1:00 AM EDT) without a winner determined, all markets resolve to 50-50.
Timing: Resolution occurs upon official announcement of the match result from gol.gg within 2 hours of event conclusion, or via credible reporting consensus if gol.gg is unavailable. Series-level markets resolve when the series winner is determined (first team to 2 wins). Individual game markets resolve upon completion of that specific game. In-game event markets resolve upon game completion or stoppage.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.