TOTAL VOLUME:

$61.9b

24H VOL:

$249,705,498

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,354,509,605

579,516

Markets across

14,317

events

MATCHED EVENTS:

4,116

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: Hanwha Life Esports Challengers vs DN SOOPers Challengers (BO3) -? Odds & Prediction Markets

Volume:
$964,570
PredictionHero
Game 1 Winner 100%
polymarket
O/U 2.5 Games 100%
polymarket
Over 2.5 maps 100%
kalshi
Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Jun…020406080100

Closed: Apr 21, 1:00 PM EST

polymarket

Polymarket

View
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Hanwha Life Esports Challengers and DN SOOPers Challengers in the LCK Challengers League Rounds 1-2, initially scheduled for April 21 at 6:00AM ET. This market will resolve to "Hanwha Life Esports Challengers" if Hanwha Life Esports Challengers win the match against DN SOOPers Challengers. This market will resolve to "DN SOOPers Challengers" if DN SOOPers Challengers win the match against Hanwha Life Esports Challengers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi use identical resolution logic: the match outcome is determined by official gol.gg data, with fallback to credible reporting if gol.gg does not publish within 2 hours, and all markets resolve based on the actual match result or 50-50 in cases of cancellation, forfeit, or delay beyond 7 days.

Primary resolution logic:

Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting including video evidence if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series Winner (Polymarket Q1): Resolves to the team that wins the best-of-3 series. Resolves 50-50 if match is canceled, ends in tie, delayed beyond 7 days without winner, or ends in forfeit/disqualification/walkover before play begins.
  • Game 1/2/3 Winner (Polymarket Q4-Q6, Q22-Q23): Resolves to the team that wins the specified game if completed. Resolves 50-50 if game is not played, canceled, or delayed beyond 7 days.
  • Games Total O/U 2.5 (Polymarket Q8): Resolves Over if 3+ games are played (including forfeits/walkovers if match is completed). Resolves Under if fewer than 3 games played. Resolves 50-50 if match canceled, tied, or delayed beyond 7 days without winner.
  • Game Handicap HLE (-1.5) (Polymarket Q10): Resolves to HLE if they win 2+ more games than DN SOOPers. Otherwise resolves to DN SOOPers. Resolves 50-50 if match canceled, tied, delayed beyond 7 days, or ends in mid-series forfeit/disqualification.
  • Game-Specific Objective Markets (Polymarket Q12-Q47): Each resolves based on whether the specified condition (Quadra Kill, Dragon, Baron, Inhibitor, Odd/Even Kills) occurs in the named game. Resolves 50-50 if that game is not played, canceled, delayed beyond 7 days, or never reaches play due to series clinch.
  • Over 2.5 Maps (Kalshi): Resolves Yes if 3+ games (maps) are played in the series. Resolves No if fewer than 3 games played. Functionally identical to Polymarket Games Total O/U 2.5.

Edge cases & Clarifications:

  • Mid-Series Forfeit or Disqualification: If a team forfeits, is disqualified, or walks out after the series has begun (e.g., after Game 1), the series winner market resolves 50-50. However, if the match is completed with one team winning due to opponent forfeiture in the clinching game, it counts as a completed match and resolves normally.
  • Game Clinch Before Scheduled Completion: If a team clinches the series before all potential games are played (e.g., wins 2-0 in a BO3), subsequent unplayed games (Game 3) resolve 50-50 for game-specific markets. The series winner and Games Total markets resolve based on games actually played.
  • Game Remake: If any game is remade due to technical issues or other causes, resolution is based solely on the remade game, not the original.
  • Incomplete Game with Surrender: If a game begins but is not completed and ends via surrender, objective markets (Dragons, Baron, Inhibitors, Kills) resolve based on the state prior to stoppage. If the condition was not met before surrender, the market resolves No (or 50-50 for games that never reached play).
  • Team Name Discrepancies: Minor variations in team names (sponsor tags, abbreviations, formatting differences) are treated as referring to the same team provided the intended team can be clearly and uniquely identified. If a listed name has no reasonable connection to any participating team or could refer to multiple teams ambiguously, the market resolves 50-50.

Timing:

Series and game outcomes resolve upon official publication by gol.gg within 2 hours of event conclusion. If gol.gg does not publish within 2 hours, resolution occurs upon consensus of credible reporting and video evidence. All markets with 7-day delay clause resolve to 50-50 if no winner is determined within 7 days of scheduled start date (April 21, 2026 at 6:00 AM ET).
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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