This event group covers the League of Legends Best-of-5 match between Gen.G and JD Gaming in the First Stand Group B, originally scheduled for March 17, 2026 at 9:00 AM ET. The markets span series-level outcomes (match winner, game totals, handicaps), individual game winners, in-game statistics (kills, objectives like dragons/barons/inhibitors), and rare events (penta/quadra kills). All markets reference gol.gg as the primary resolution source, with credible reporting consensus as fallback if results are not published within 2 hours of event conclusion.
Unified Resolution Criteria (Consistent across platforms)
Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical handling of cancellations, delays beyond 7 days, forfeits, and incomplete matches.
Primary resolution logic:
Official information from https://gol.gg/esports/home; if results not published within 2 hours after event conclusion, consensus of credible reporting including video evidence may be used.
Core resolution logic:
Match winner (Gen.G vs JD Gaming) resolves based on which team wins the best-of-5 series.
Individual game winners resolve based on which team wins that specific game.
Game handicap markets (-1.5, -2.5) resolve based on the margin of victory in games won.
Games total (O/U 3.5, O/U 4.5) resolve based on the total number of games played in the series.
Game-specific objective markets (dragons, Baron, inhibitors, penta kills, quadra kills, first blood, total kills) resolve based on whether the specified condition occurs during that game.
If the match is canceled (not played at all), delayed beyond 7 days without play beginning, or ends in a tie, markets resolve 50-50.
If the match begins but is not completed, game-specific markets resolve based on completed games; if a game is not completed, those markets resolve 50-50 unless the condition was already met.
If a match ends due to forfeit, disqualification, or walkover before the series is clinched, the match winner market resolves 50-50; however, if the clinching game itself is forfeited, the series counts as completed and resolves to the winning team.
Games won by forfeit, disqualification, walkover, or default count toward handicap and games total markets, provided the match is completed.
Remade games resolve based on the remade game only.
Edge cases & Clarifications:
Clinching Game Forfeit: If the match ends due to the clinching game being forfeited, the match counts as completed and resolves to the team that clinched. Games total and handicap markets count the forfeited game toward their totals.
Incomplete Match with Completed Games: If the match begins but is not completed, game-specific markets for completed games resolve based on those completed games. Markets for incomplete games resolve 50-50.
Series Clinch Before Game Played: If a series result is determined before a particular game is needed (e.g., one team wins 3-0 before Game 4), markets for that unplayed game resolve 50-50.
Remake of Individual Game: If a single game is remade, resolution for that game is based on the remade game only, not the original.
No Kills or Objectives in Game: If a game is completed but no kills occur, odd/even total kills markets resolve 50-50. If no objectives (dragons, Baron, inhibitors) occur, those markets resolve No.
Timing:
Resolution occurs upon official publication of results on gol.gg/esports/home within 2 hours after the event's conclusion, or upon consensus of credible reporting if official results are delayed.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.