TOTAL VOLUME:

$61.9b

24H VOL:

$277,664,645

24H TRANSACTIONS:

600,114,870

OPEN INTEREST:

$1,379,707,856

581,715

Markets across

14,439

events

MATCHED EVENTS:

4,118

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: Gen.G Global Academy vs Nongshim Esports Academy (BO3) - LCK? Odds & Prediction Markets

Volume:
$455,211
PredictionHero
Odd/Even Total Kills 100%
polymarket
Odd/Even Total Kills 100%
polymarket
Game Handicap: NS.EA (-1.5) vs Gen.G Global Academy (+1.5) 100%
polymarket
Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Jun…020406080100

Closed: Apr 20, 10:00 AM EST

polymarket

Polymarket

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Description

This event group comprises 22 prediction markets covering a best-of-three League of Legends match between Gen.G Global Academy and Nongshim Esports Academy in the LCK Challengers League, originally scheduled for April 20, 2026 at 4:00 AM EDT. Markets span series outcomes, individual game winners, handicap spreads, and in-game objective metrics (dragons, barons, inhibitors, kills, and multi-kills). The core event is a single BO3 match; all game-specific markets are conditional on that game being played to completion.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi employ identical resolution logic: markets resolve based on official gol.gg data within 2 hours of event conclusion, with fallback to credible reporting including video evidence; all game-level markets resolve 50-50 if the game is not played or the series concludes before that game is needed.

Primary resolution logic:

Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting and video evidence if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series winner (Gen.G Global Academy vs Nongshim Esports Academy) resolves based on which team wins 2 games in the best-of-3 format.
  • Game-specific markets (Game 1/2/3 winner, inhibitors, dragons, baron, kills, multi-kills) resolve based on in-game statistics if the game is played to completion.
  • If a game is not played due to series clinch, forfeit, disqualification, or walkover, game-specific markets resolve 50-50.
  • If the entire series is canceled, delayed beyond 7 days without completion, or ends in a tie, series-level markets resolve 50-50.
  • Games Total (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3 games are played; forfeits and defaults count if the match is completed.
  • Handicap market (NS.EA -1.5 vs Gen.G +1.5) resolves to Nongshim if they win 2+ more games than Gen.G, otherwise to Gen.G; forfeits count if match is completed.
  • If a series begins but does not complete and one team wins via opponent forfeit/disqualification/walkover, series-level markets resolve to the winning team; game-level markets resolve 50-50.
  • If the clinching game is forfeited, the match is considered completed and resolves accordingly.

Edge cases & Clarifications:

  • Series Clinch Before Game Played: If a team clinches the series before Game 2 or Game 3 is played (e.g., 2-0 lead), all markets for unplayed games resolve 50-50, but the series winner and Games Total markets resolve based on the completed portion.
  • Game Begins But Not Completed: If a game begins but is not completed and ends via surrender, game-specific markets (inhibitors, dragons, baron, kills, multi-kills) resolve based on statistics prior to stoppage; if the condition was not met, the market resolves No.
  • Game Remake: If a game is remade, all resolution for that game is based solely on the remade game, not the original.
  • Forfeit/Disqualification/Walkover Before Series Starts: If the entire series is forfeited, disqualified, or ends in a walkover before any games are played, series-level markets resolve 50-50.
  • Execution vs Champion Kill: For kill-count markets (Odd/Even Total Kills), only champion-to-champion kills count; executions to turrets, minions, or neutral monsters do not count toward the total.

Timing:

Resolution occurs upon official publication by gol.gg within 2 hours of event conclusion; if gol.gg does not publish within 2 hours, resolution is based on consensus of credible reporting and video evidence at that time.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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