TOTAL VOLUME:

$61.9b

24H VOL:

$249,705,498

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,354,509,605

579,516

Markets across

14,317

events

MATCHED EVENTS:

4,116

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: Estral Esports vs paiN Gaming Academy (BO1) - Circuito Desafiante? Odds & Prediction Markets

Volume:
$49,866
PredictionHero
Match Winner 100%
polymarket
Estral Esports 100%
kalshi
paiN Gaming Academy 0%
kalshi
Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Jun…020406080100

Closed: Apr 8, 12:00 AM EST

polymarket

Polymarket

View
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Estral Esports and paiN Gaming Academy in the Circuito Desafiante Regular Season, initially scheduled for April 7 at 6:00PM ET. This market will resolve to "Estral Esports" if Estral Esports win the match against paiN Gaming Academy. This market will resolve to "paiN Gaming Academy" if paiN Gaming Academy win the match against Estral Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue:

Kalshi and Polymarket resolve on fundamentally different events. Kalshi resolves on whether either team wins a specific match (a tautology that always resolves YES), while Polymarket resolves on specific in-game metrics (inhibitors, dragons, Baron, kills, multi-kills) for Game 1 only. The Kalshi markets are logically incoherent and unresolvable as written.

Hero Tip:

Do not trade on Kalshi markets in this group — they contain a logical contradiction that makes them unresolvable. Polymarket markets are resolvable and tied to verifiable in-game statistics from gol.gg. If you hold Kalshi positions, seek clarification from the platform immediately, as the resolution criteria guarantee a YES outcome regardless of match result.

Critical Divergence Points:

  • Kalshi:

    Outlier: Kalshi's two markets both state 'If [Team A] wins the match, then the market resolves to Yes' AND 'If [Team B] wins the match, then the market resolves to Yes.' This creates a logical contradiction — the market will resolve YES regardless of which team wins, making it a guaranteed YES with no meaningful resolution logic. The markets do not specify what happens if the match is not played, canceled, or forfeited, creating ambiguity on edge cases.
  • Polymarket:

    Aligned with resolution integrity: Polymarket offers five distinct, resolvable markets tied to specific in-game events in Game 1 only: inhibitor destruction, dragon slays, Baron slays, penta kills, quadra kills, and odd/even total kills. Each market has clear YES/NO or outcome-specific resolution criteria, detailed edge-case handling (cancellation, forfeit, remake, surrender), and a single authoritative source (gol.gg). Markets resolve 50-50 only when the game is not played or delayed beyond 7 days.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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