TOTAL VOLUME:

$61.9b

24H VOL:

$277,664,645

24H TRANSACTIONS:

600,114,870

OPEN INTEREST:

$1,379,707,856

581,715

Markets across

14,439

events

MATCHED EVENTS:

4,118

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: Dplus KIA Challengers vs Nongshim Esports Academy (BO3) - LCK? Odds & Prediction Markets

Volume:
$791,238
PredictionHero
Game 1 Winner 100%
polymarket
Match Winner 100%
polymarket
Game 2 Winner 100%
polymarket
Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Jun…020406080100

Closed: Apr 27, 7:00 AM EST

polymarket

Polymarket

View
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Dplus KIA Challengers and Nongshim Esports Academy in the LCK Challengers League Rounds 1-2, initially scheduled for April 27 at 3:00AM ET. This market will resolve to "Dplus KIA Challengers" if Dplus KIA Challengers win the match against Nongshim Esports Academy. This market will resolve to "Nongshim Esports Academy" if Nongshim Esports Academy win the match against Dplus KIA Challengers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket apply identical resolution logic: official gol.gg data with 2-hour credible reporting fallback, 50-50 for cancellations/delays beyond 7 days/forfeits/clinches, and event-based resolution for in-game statistics.

Primary resolution logic:

Official information from https://gol.gg/esports/home; credible video evidence and consensus reporting if official results unavailable within 2 hours of event conclusion

Core resolution logic:

  • Match winner (BO3): resolves to team winning 2+ games; 50-50 if canceled, delayed beyond 7 days without play, ends in tie, or forfeited/disqualified/walkover before completion
  • Individual game winners: resolve to team winning that game if completed; 50-50 if game not played due to forfeit/disqualification/walkover/series clinch, or if match canceled/delayed beyond 7 days
  • Series handicap (NS.EA -1.5 vs Dplus +1.5): resolves to NS.EA if they win 2+ more games; otherwise Dplus; 50-50 if match canceled/delayed/incomplete due to forfeit/clinch
  • Games Total O/U 2.5: Over if 3+ games played; Under if fewer; 50-50 if canceled/delayed beyond 7 days/incomplete due to forfeit/clinch; forfeited clinching game counts as completed match
  • In-game statistics (dragons, barons, inhibitors, kills, multi-kills): resolve based on completed game events; if game surrenders, resolve based on events prior to stoppage; 50-50 if game not played due to forfeit/disqualification/walkover/series clinch/match canceled/delayed beyond 7 days
  • Multi-kill markets (Quadra/Penta): Penta Kill counts as Quadra Kill; resolve based on events prior to stoppage if game surrenders; 50-50 if game not played or match canceled/delayed
  • Odd/Even total kills: resolve based on combined champion kills only (executions do not count); 50-50 if no kills recorded, game not played, or match canceled/delayed beyond 7 days

Edge cases & Clarifications:

  • Series clinch before Game 3: If one team wins 2 games before Game 3 is played, Game 3 markets resolve 50-50; series-level markets resolve based on completed games
  • Game surrender with partial objectives: If a game surrenders before both teams slay an objective (dragon, baron, inhibitor), that market resolves No; multi-kill markets resolve No if no multi-kill occurred prior to stoppage
  • Game remake: All statistics and outcomes resolve based on the remade game only; original game is disregarded
  • Forfeit/disqualification/walkover: If match ends before completion due to forfeit/disqualification/walkover, match winner resolves 50-50; if one team wins due to opponent's forfeit after match begins, match winner resolves 50-50; series handicap resolves 50-50 unless clinching game is forfeited (then counts as completed match)
  • Execution vs champion kill: Only kills credited to enemy champions count toward kill totals; deaths to turrets, minions, or neutral monsters do not count

Timing:

Resolution occurs within 2 hours of official gol.gg publication or within 2 hours of event conclusion if credible reporting is used; 7-day delay threshold applies to match start date (April 27, 2026)
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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