This event group covers a best-of-five League of Legends match between Cloud9 and Sentinels in the LCS Lock In Playoffs, scheduled for February 22, 2026 at 4:00 PM ET. Markets span match outcome, individual game winners, game-level kill totals, first blood events, series length, and handicap bets across Polymarket and Kalshi platforms.
Unified Resolution Criteria (Consistent across platforms)
Both Polymarket and Kalshi apply identical resolution logic: official gol.gg data with 12-hour fallback window, 7-day delay threshold for 50-50 resolution, and consistent treatment of forfeits, remakes, and incomplete games.
Primary resolution logic:
Official information from https://gol.gg/esports/home; if not published within 12 hours after event conclusion, consensus of credible reporting including video evidence may be used.
Core resolution logic:
Match outcome (Cloud9 vs Sentinels BO5) resolves to the team winning 3 games first; if match is canceled, ties, or delayed beyond 7 days without play, resolves 50-50.
Individual game winners (Game 1, 2, 3) resolve based on completed game outcome; if game is not completed for any reason, resolves 50-50.
Game handicap markets (C9 -1.5, -2.5) resolve based on game differential; forfeits/disqualifications count if match is completed; incomplete matches with forfeit resolve 50-50.
Kill totals (over/under thresholds) resolve based on total kills in the specified game; if game is not completed, resolves 50-50; if game is remade, only remade game kills count.
First blood markets resolve to the team securing first blood in the specified game; if game is incomplete but first blood occurred, resolves to that team; if game is remade, first blood prior to remake counts unless it did not occur, then remade game first blood is used.
Games total (O/U 3.5, O/U 4.5) resolve based on total games played; forfeits/disqualifications count if match is completed; incomplete matches with forfeit resolve 50-50.
Match cancellation (not played at all), ties, or delays beyond 7 days from scheduled date without play beginning result in 50-50 resolution across all markets.
Edge cases & Clarifications:
Incomplete Match with Forfeit: If match begins but is not completed and one team wins due to opponent forfeit/disqualification/walkover: match outcome resolves to winning team; game handicap and games total resolve 50-50; individual game markets resolve based on completed games only.
Clinching Game Forfeit: If the clinching game (e.g., Game 5 in a 2-2 series) is forfeited, the match is considered completed and resolves to the team that would win the series; game handicap and games total count this forfeit.
Game Remake: If a game is remade, kill totals and first blood resolve based on the remade game only; first blood prior to remake is ignored unless it did not occur before remake, then remade game first blood is used.
No First Blood: If a game is completed but first blood never occurs, first blood market resolves 50-50.
Delayed Resolution Source: If gol.gg does not publish results within 12 hours after event conclusion, credible reporting and video evidence consensus may be used; if neither is available, market resolves 50-50.
Timing:
Resolution occurs after match completion and official gol.gg publication (or within 12 hours via fallback sources). Markets remain open until match begins; cancellation or 7-day delay triggers 50-50 resolution.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.