TOTAL VOLUME:

$61.7b

24H VOL:

$229,178,007

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,336,753,738

577,196

Markets across

14,485

events

MATCHED EVENTS:

4,077

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: Cloud9 vs FlyQuest (BO5) - LCS Lock In Playoffs? Odds & Prediction Markets

Volume:
$1,590,764
PredictionHero
Cloud9 100%
kalshi
FlyQuest 0%
kalshi
Match Winner 100%
polymarket
Feb 2026Feb 2026Feb 2026Feb 2026Feb 2026Feb 2026Jun…020406080100

Closed: Feb 15, 8:00 PM EST

kalshi

Kalshi

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Description

This event group covers a best-of-five League of Legends match between Cloud9 and FlyQuest in the LCS Lock In Playoffs scheduled for February 15, 2026 at 4:00 PM ET. Markets span match winner, individual game winners, kill totals across all five potential games, first blood outcomes, and series length handicaps.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue:

Kalshi provides minimal resolution detail with no data source or edge-case handling, while Polymarket specifies multiple sources (Liquipedia, gol.gg, Twitch) with distinct protocols for cancellations, delays, incomplete games, and remakes. This creates inconsistent treatment of the same underlying event across platforms.

Hero Tip:

Prioritize Polymarket markets for clarity and auditability. Confirm the match is played in full and within 7 days of the scheduled date. For game-level props, verify completion status and remake history via gol.gg or Liquipedia before settlement. Avoid Kalshi match-winner markets unless the platform provides explicit source documentation.

Critical Divergence Points:

  • Kalshi:

    Match winner resolves to Yes if Cloud9 or FlyQuest wins the LCS Lock In 2026 match. No data source specified, no handling of cancellations, delays, or incomplete matches. Logic is circular and lacks edge-case clarity.
  • Polymarket:

    Match winner (BO5) resolves via Liquipedia: Cloud9 wins if they win the series; FlyQuest wins if they win the series; 50-50 on cancellation, tie, or delay beyond 7 days without winner. Forfeit/walkover before match start also resolves 50-50. Game-specific winners (Games 1-3) use same Liquipedia source with 50-50 on incomplete games. Kill totals use gol.gg with 12-hour publication window, then consensus fallback; remakes resolve based on remade game only. First blood markets resolve based on pre-remake occurrence or remade game if remake occurs.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.15.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.