TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: BNK FEARX vs HANJIN BRION (BO3) - LCK Rounds 1-2
kalshi
polymarket

LoL: BNK FEARX vs HANJIN BRION (BO3) - LCK Rounds 1-2

Volume:
$2,364,448

Game Handicap: BRO (-1.5) vs BNK FEARX (+1.5)

 - Polymarket

Game Handicap: BRO (-1.5) vs BNK FEARX (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 3, 2026

Closed: Apr 3, 1:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: BRO (-1.5) vs BNK FEARX (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$11,697
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
—
N/A
$559
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$312
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$165
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$80
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

100%
Yes 100¢No 0¢
—
N/A
$46
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 20.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 19.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 18.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$788,233
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$721,503
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$477,080
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: BFX (-1.5) vs HANJIN BRION (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$352,146
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$9,241
N/A
N/A
N/A
Settled
No
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
—
N/A
$1,110
N/A
N/A
$1,080
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$447
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 26.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$130
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 30.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$128
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$102
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$96
N/A
N/A
N/A
Settled
No
Total markets: 25 of 57

Description

This market refers to the LoL match between BNK FEARX and HANJIN BRION in the LCK Rounds 1-2, initially scheduled for April 3 at 6:00AM ET. This market will resolve to "BNK FEARX" if BNK FEARX win the match against HANJIN BRION. This market will resolve to "HANJIN BRION" if HANJIN BRION win the match against BNK FEARX. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket resolve all markets based on official gol.gg data, with identical handling of cancellations, delays beyond 7 days, forfeits, walkovers, and remakes, ensuring consistent outcomes across the entire event group.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to credible reporting and video evidence if gol.gg does not publish results within 2 hours of event conclusion.

Core resolution logic:

  • Series-level markets (Games Total O/U 2.5, Match Winner, Handicap) resolve based on the total number of games completed in the BO3, counting forfeits/walkovers/defaults if the match is completed.
  • Game-specific markets (Game 1/2/3 Winner, Kills O/U, Dragon/Baron/Inhibitor/Quadra/Penta markets) resolve based on data from that specific game only, or 50-50 if that game is never played due to series conclusion, forfeit, disqualification, or walkover.
  • If the match is canceled entirely, delayed beyond 7 days without play, or ends in a tie, all markets resolve 50-50.
  • If the match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, series-level markets resolve to the winning team; game-specific markets for unplayed games resolve 50-50.
  • If a game begins but is not completed via surrender, game-specific markets resolve based on data prior to stoppage (e.g., kills, objectives achieved); if no data exists for that metric, resolve 50-50.
  • If a game is remade, resolution is based on the remade game only.
  • Executions (kills to non-champion sources) do not count toward kill totals.
  • Only elemental dragons count toward dragon markets; Elder Dragon kills do not count.
  • A Penta Kill also counts as a Quadra Kill for Quadra Kill markets.

Edge cases & clarifications:

  • Clinching Game Forfeit: If the clinching game (e.g., Game 3 in a 2-0 series lead) is forfeited, this counts as a completed match for series-level markets and handicap markets. Game-specific markets for that forfeited game resolve 50-50.
  • Series Conclusion Before Game 2/3: If a team clinches the series before Game 2 or Game 3 is needed (e.g., 2-0 lead), all markets for unplayed games resolve 50-50.
  • Incomplete Game with Partial Data: If a game begins but does not complete via surrender, objective-based markets (Baron, Dragon, Inhibitor) resolve based on whether the condition was met prior to stoppage; if unmet, resolve NO. Kill-based markets resolve based on kills recorded before stoppage.
  • No First Blood Recorded: If a completed game has no first blood event, First Blood markets resolve 50-50.
  • Tie or Cancellation: If the match ends in a tie or is canceled without play, all markets in the group resolve 50-50.
Timing: Resolution occurs upon official publication by gol.gg within 2 hours of event conclusion; if gol.gg does not publish, resolution uses consensus of credible reporting and video evidence. Series-level markets resolve when the BO3 is complete or abandoned; game-specific markets resolve when that game concludes or is determined not to be played.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.