TOTAL VOLUME:

$61.7b

24H VOL:

$229,178,007

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,336,753,738

577,196

Markets across

14,485

events

MATCHED EVENTS:

4,077

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: Bilibili Gaming vs G2 Esports (BO5) - First Stand Group A? Odds & Prediction Markets

Volume:
$321,895
PredictionHero
Bilibili Gaming 100%
kalshi
Match Winner 100%
polymarket
Both Teams Slay a Dragon 100%
polymarket
Mar 2026Mar 2026Mar 2026Mar 2026Mar 2026Jun…020406080100

Closed: Mar 18, 1:00 PM EST

kalshi

Kalshi

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Description

This event group comprises 155 prediction markets covering the League of Legends Best-of-5 match between Bilibili Gaming (BLG) and G2 Esports in the First Stand Group A, scheduled for March 18, 2026 at 9:00 AM ET. Markets span match outcomes, individual game winners, kill totals across multiple thresholds, handicaps, objective control (Baron, Dragons, Inhibitors), and rare events (Quadra/Penta Kills). The primary resolution source is gol.gg/esports/home, with a 2-hour fallback to credible reporting and video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical thresholds, game-completion rules, and fallback to credible reporting if official results are not published within 2 hours after event conclusion.

Primary resolution logic:

Official information from https://gol.gg/esports/home; credible reporting and video evidence if gol.gg results unavailable within 2 hours post-event.

Core resolution logic:

  • Match-level markets (winner, series length, handicap) resolve based on the final series outcome once a team wins the required number of games (3 out of 5).
  • Game-specific markets (kills, first blood, objectives) resolve based on completed individual games; if a game is not played due to forfeit, disqualification, or walkover, or if the series ends before that game is needed, the market resolves 50-50.
  • If a game begins but is not completed, kill-count and objective markets resolve 50-50; first blood and game-winner markets resolve based on the outcome prior to stoppage if determinable, otherwise 50-50.
  • If a game is remade, resolution is based on the remade game only.
  • If the entire match is canceled, delayed beyond 7 days without play, or ends in a forfeit/disqualification/walkover before a winner is determined, match-level markets resolve 50-50.
  • If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, match-level markets resolve to that team; series-length markets resolve 50-50.
  • Odd/Even kill markets resolve 50-50 if no kills are recorded or if the match/game is canceled or delayed beyond 7 days.
  • Both-teams objective markets (dragons, baron, inhibitors) resolve YES only if both teams achieve the condition prior to game completion; if the game ends via surrender before the condition is met, the market resolves NO.

Edge cases & Clarifications:

  • Game Not Played Due to Series Clinch: If a team clinches the series before a particular game is needed (e.g., Game 3 is not played because one team already won 3 games), all game-specific markets for that game resolve 50-50.
  • Forfeit or Disqualification During Series: If the match is forfeited or a team is disqualified before completion, match-level markets resolve 50-50 unless one team has already won the required number of games, in which case that team is the winner.
  • Game Remake: If a game is remade, all game-specific markets for that game resolve based on the remade game only; any data from the original game is disregarded.
  • First Blood Not Occurring: If a game is completed but no first blood occurs, the first-blood market for that game resolves 50-50.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the original scheduled date (March 18, 2026) without play beginning, all markets resolve 50-50.

Timing:

Match-level markets resolve upon official determination of the series winner (when one team reaches 3 wins). Game-specific markets resolve upon completion of that individual game or upon official announcement that the game will not be played. All resolutions are based on official gol.gg publication or, if unavailable within 2 hours post-event, credible reporting and video evidence.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.15.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.