TOTAL VOLUME:

$61.7b

24H VOL:

$229,178,007

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,336,753,738

577,196

Markets across

14,485

events

MATCHED EVENTS:

4,077

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket
Trending

LoL: Karmine Corp vs G2 Esports (BO3) - LEC Versus Playoffs? Odds & Prediction Markets

Volume:
$2,221,952

Closed: Feb 20, 2:45 PM EST

kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a League of Legends Best-of-3 match between Karmine Corp and G2 Esports in the LEC Versus Playoffs, scheduled for February 20, 2026 at 12:30–12:40 PM ET. Markets span match winner, individual game winners, series length, handicaps, and granular kill-count thresholds across Games 1 and 2.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket employ identical resolution frameworks: gol.gg primary source, 2-hour fallback window, 7-day delay cutoff, 50-50 for cancellations and incomplete matches, and consistent game-counting rules for forfeits and walkovers.

Primary resolution logic:

Official League of Legends esports data from https://gol.gg/esports/home; if unavailable within 2 hours of event conclusion, credible reporting consensus and video evidence.

Core resolution logic:

  • Match winner (Kalshi/Polymarket): resolves to the team that wins the BO3 series; if match is canceled, delayed beyond 7 days without play, or ends in a tie, resolves to 50-50.
  • Individual game winner: resolves to the team that wins the specified game; if that game is not completed for any reason, resolves to 50-50.
  • Games Total (O/U 2.5): Over if 3+ games played; Under if fewer than 3 games played; 50-50 if match canceled, delayed beyond 7 days, or incomplete with no winner determined.
  • Game Handicap (e.g., KC -1.5 vs G2 +1.5): resolves to the team that wins 2+ more games than the opponent; if match canceled, delayed beyond 7 days, or incomplete with no winner, resolves to 50-50.
  • Kill Over/Under thresholds: Over resolves if total kills in the specified game meet or exceed the threshold + 1 (e.g., 26.5 = 27+ kills); Under otherwise; 50-50 if game not played, incomplete, or match canceled/delayed beyond 7 days.
  • First Blood: resolves to the team that secures first blood in the specified game; if game incomplete but first blood occurred, resolves to that team; if game incomplete and no first blood, or game not played, resolves to 50-50.
  • Forfeits, disqualifications, and walkovers: counted as completed games for series and handicap markets; if they occur before play begins, match winner resolves to 50-50; if they occur mid-series, the series is considered complete and resolves to the winning team.
  • Game remakes: resolution based on the remade game only; prior play is disregarded for kill and first blood markets.

Edge cases & Clarifications:

  • Forfeit before play begins: If the entire match is forfeited before any game is played, match winner resolves to 50-50. Series and handicap markets also resolve to 50-50.
  • Forfeit mid-series: If one team forfeits after play has begun (e.g., after Game 1 is complete), the series is considered complete. The winning team's match winner and handicap markets resolve to that team; games total and kill markets resolve based on games actually played.
  • Game remake: If a game is remade, kill and first blood markets resolve based on the remade game only. Prior play is disregarded. If the remade game is not completed, those markets resolve to 50-50.
  • Delay beyond 7 days: If the match is delayed more than 7 days from the scheduled date (Feb 20, 2026) without play beginning, all markets resolve to 50-50.
  • No first blood in completed game: If a game is completed but first blood never occurs, the first blood market for that game resolves to 50-50.

Timing:

Resolution occurs upon official publication by gol.gg/esports/home or within 2 hours after the event's conclusion, whichever is earlier. If gol.gg does not publish within 2 hours, credible reporting consensus and video evidence are used. Markets resolve immediately upon determination of the outcome.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Follow the signals, not the noise

Get insights on market conviction, notable shifts, and what the data is quietly signaling.

Company

Brand Kit

API & Data Licensing

Methodology

Help Center

Contact

PredictionHero © 2026 · v0.15.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.