TOTAL VOLUME:

$134.2b

24H VOL:

$126,590,312

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

Markets across

30,277

events

MATCHED EVENTS:

2,685

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: Weibo Gaming vs Top Esports (BO5) - LPL Playoffs
kalshi
polymarket

LoL: Weibo Gaming vs Top Esports (BO5) - LPL Playoffs

Volume:
$5,268,177

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 2, 2026

Closed: Mar 2, 10:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$2,682,953
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
—
N/A
$683,778
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$405,972
N/A
N/A
N/A
Settled
Yes
kalshi

Weibo Gaming

100%
Yes 100¢No 0¢
—
N/A
$216,147
N/A
N/A
$136,094
Settled
Yes
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
—
N/A
$25,968
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

100%
Yes 100¢No 0¢
—
N/A
$3,012
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$2,080
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$1,285
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$1,280
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$1,250
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 36.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$1,160
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 35.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$1,160
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$398
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$375
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 34.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$300
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$280
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$224
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 32.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$215
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$208
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$203
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$160
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$131
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 97

Description

This event group covers a League of Legends best-of-five match between Weibo Gaming and Top Esports in the LPL Playoffs Lower Bracket Quarterfinal, scheduled for March 2, 2026 at 4:00 AM ET. Markets span match outcome, individual game winners, game totals, handicaps, first blood, and kill count thresholds across multiple games.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms use identical resolution logic: official gol.gg data, 2-hour publication window, credible reporting fallback, and consistent 50-50 treatment for cancellations, delays beyond 7 days, incomplete games, and forfeits.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); credible reporting consensus including video evidence if gol.gg has not published final results within 2 hours of event conclusion.

Core resolution logic:

  • Match outcome resolves to the team that wins the best-of-five series (first to 3 games).
  • Individual game winners resolve based on the team that wins that specific game, provided the game is completed.
  • Games Total (O/U 3.5 and O/U 4.5) resolve based on the total number of games played; forfeits, disqualifications, and walkovers count toward the total if the match is completed.
  • Game Handicaps (WB -1.5, WB -2.5, TES -1.5) resolve based on the game differential; Weibo wins if they win by the required margin or more, otherwise Top Esports wins.
  • First Blood markets resolve to the team securing first blood in that game, provided the game is completed; if first blood never occurs, resolves 50-50.
  • Kill Count Over/Under markets resolve based on total kills in the specified game; if the game is not completed, resolves 50-50.
  • If a game is remade, resolution is based on the remade game only (except First Blood, which uses pre-remake data if available).
  • If the clinching game is forfeited, the match counts as completed for series and handicap markets.

Edge cases & clarifications:

  • Match Cancellation or Delay Beyond 7 Days: All markets resolve 50-50 if the match is not played at all or is delayed beyond 7 days from the scheduled date without a winner determined.
  • Incomplete Match with Forfeit/Disqualification: If the match begins but is not completed due to forfeit, disqualification, or walkover before the clinching game, series outcome and handicap markets resolve 50-50. However, if the clinching game itself is forfeited, the match counts as completed.
  • Incomplete Individual Game: If a game begins but is not completed for any reason (except remakes), that game's winner market and kill count market resolve 50-50. First Blood resolves to the team that secured it prior to stoppage, or 50-50 if it never occurred.
  • Game Remake: For First Blood, resolution uses pre-remake data if available; otherwise, resolution is based on the remade game. For kill counts and game winners, resolution is based on the remade game only.
  • Tie or No First Blood: If a game ends in a tie (not possible in LoL) or first blood never occurs in a completed game, First Blood markets resolve 50-50.
Timing: Resolution occurs within 2 hours of the match's conclusion based on official gol.gg publication; if gol.gg does not publish within 2 hours, credible reporting consensus (including video evidence) is used. Individual game markets resolve as each game concludes. Series and handicap markets resolve when the match concludes (first team to 3 wins).Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.