LoL: Weibo Gaming vs Oh My God (BO3) - Esports World Cup China Qualifier Phase 2
Volume:
$854,425
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a League of Legends Best-of-3 match between Weibo Gaming and Oh My God in the Esports World Cup China Qualifier Phase 2 Lower Bracket Quarterfinal, scheduled for April 20, 2026 at 5:00 AM ET. Markets span series outcomes, individual game winners, objective-based metrics (Baron, Dragon, Inhibitor destruction), kill statistics, and rare in-game events (Quadra/Penta kills). Resolution depends on match completion and official statistics from gol.gg.
Unified Resolution Criteria (Consistent across platforms)
Both Polymarket and Kalshi resolve based on the official match outcome from gol.gg, with identical winner determination logic and consistent handling of cancellations, forfeits, and delays beyond 7 days.
Primary resolution logic:
Official information from https://gol.gg/esports/home, with fallback to credible reporting and video evidence if results not published within 2 hours of event conclusion.
Core resolution logic:
The match winner resolves to the team that wins the best-of-3 series against the opponent.
If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, the market resolves 50-50.
If the match begins but is not completed, and one team wins via opponent forfeiture, disqualification, or walkover, the market resolves to the winning team.
If the match ends due to forfeit, disqualification, or walkover before the match starts, the market resolves 50-50.
Team name discrepancies (abbreviations, alternate spellings, sponsor tags, regional identifiers) are resolved based on the underlying real-world match, not exact name matching.
For game-specific markets: if a game is not played because the series result is already determined, the market resolves 50-50; if a game begins but is not completed, game-specific markets resolve 50-50 unless otherwise specified in the individual market description.
Edge cases & Clarifications:
Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is played, those game-specific markets (winner, kills, objectives) resolve 50-50 per the individual market terms.
Forfeit During Clinching Game: If the match ends due to the clinching game being forfeited, this counts as a completed match for series resolution and games total purposes.
Game Remake: If any game is remade, resolution is based on the remade game only, not the original game.
Objective Completion Before Surrender: For objective-based markets (inhibitors, Baron, dragons), if a game begins but is not completed via surrender, resolution is based on whether the objective was achieved prior to stoppage.
Execution vs Kill Credit: For kill-count markets, executions (deaths to non-champion sources) do not count; only champion-to-champion kills are counted.
Timing:
Resolution occurs upon official publication of match results on gol.gg within 2 hours of event conclusion; if delayed beyond 2 hours, credible reporting and video evidence may be used as fallback.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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