TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: Weibo Gaming vs Oh My God (BO3) - Esports World Cup China Qualifier Phase 2
kalshi
polymarket

LoL: Weibo Gaming vs Oh My God (BO3) - Esports World Cup China Qualifier Phase 2

Volume:
$854,425

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 21, 2026

Closed: Apr 20, 11:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$354,912
N/A
N/A
N/A
Settled
Yes
kalshi

Oh My God

0%
Yes 0¢No 100¢
—
N/A
$10,870
N/A
N/A
$9,910
Settled
No
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$252,628
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$128,411
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: WB (-1.5) vs Oh My God (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$61,901
N/A
N/A
N/A
Settled
Yes
kalshi

Weibo Gaming

100%
Yes 100¢No 0¢
—
N/A
$12,896
N/A
N/A
$10,436
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$1,303
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$70
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$35
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$26
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 20.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 19.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$2
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
—
N/A
$2
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$20,771
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$9,801
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$205
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$135
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$91
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 27.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$83
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$81
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$78
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 64

Description

This event group covers a League of Legends Best-of-3 match between Weibo Gaming and Oh My God in the Esports World Cup China Qualifier Phase 2 Lower Bracket Quarterfinal, scheduled for April 20, 2026 at 5:00 AM ET. Markets span series outcomes, individual game winners, objective-based metrics (Baron, Dragon, Inhibitor destruction), kill statistics, and rare in-game events (Quadra/Penta kills). Resolution depends on match completion and official statistics from gol.gg.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on the official match outcome from gol.gg, with identical winner determination logic and consistent handling of cancellations, forfeits, and delays beyond 7 days.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to credible reporting and video evidence if results not published within 2 hours of event conclusion.

Core resolution logic:

  • The match winner resolves to the team that wins the best-of-3 series against the opponent.
  • If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, the market resolves 50-50.
  • If the match begins but is not completed, and one team wins via opponent forfeiture, disqualification, or walkover, the market resolves to the winning team.
  • If the match ends due to forfeit, disqualification, or walkover before the match starts, the market resolves 50-50.
  • Team name discrepancies (abbreviations, alternate spellings, sponsor tags, regional identifiers) are resolved based on the underlying real-world match, not exact name matching.
  • For game-specific markets: if a game is not played because the series result is already determined, the market resolves 50-50; if a game begins but is not completed, game-specific markets resolve 50-50 unless otherwise specified in the individual market description.

Edge cases & clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is played, those game-specific markets (winner, kills, objectives) resolve 50-50 per the individual market terms.
  • Forfeit During Clinching Game: If the match ends due to the clinching game being forfeited, this counts as a completed match for series resolution and games total purposes.
  • Game Remake: If any game is remade, resolution is based on the remade game only, not the original game.
  • Objective Completion Before Surrender: For objective-based markets (inhibitors, Baron, dragons), if a game begins but is not completed via surrender, resolution is based on whether the objective was achieved prior to stoppage.
  • Execution vs Kill Credit: For kill-count markets, executions (deaths to non-champion sources) do not count; only champion-to-champion kills are counted.
Timing: Resolution occurs upon official publication of match results on gol.gg within 2 hours of event conclusion; if delayed beyond 2 hours, credible reporting and video evidence may be used as fallback.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.