LoL: Weibo Gaming vs Bilibili Gaming (BO5) - LPL Playoffs
Volume:
$3,887,146
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a best-of-five League of Legends match between Weibo Gaming and Bilibili Gaming in the LPL Playoffs, scheduled for February 27, 2026 at 4:00 AM ET. Markets span match winner, individual game winners, first blood by game, total kills per game at multiple thresholds, and series length handicaps.
Unified Resolution Criteria (Consistent across platforms)
Both Kalshi and Polymarket apply identical resolution logic: official gol.gg data with 2-hour fallback to consensus, 50-50 for cancellations/delays beyond 7 days/incomplete games, and consistent treatment of remakes and forfeits.
Primary resolution logic:
Official gol.gg/esports/home; if unavailable within 2 hours of event conclusion, consensus of credible reporting including video evidence.
Core resolution logic:
Match winner and series-level markets (games total, handicaps) resolve based on the final series outcome; forfeits/walkovers/defaults count toward game totals if match is completed.
Individual game winner and first blood markets resolve based on the completed game; if the game is not completed, market resolves 50-50 unless a winner was already determined before stoppage.
Total kills markets resolve based on the final kill count in the specified game; if the game is remade, only the remade game's kill count is used.
If the match is canceled (not played at all) or delayed beyond 7 days from the scheduled date without play beginning, all markets resolve 50-50.
If a game is never played due to forfeit, disqualification, or walkover, game-specific markets (winner, first blood, kills) resolve 50-50.
If the match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, the match winner market resolves to the winning team; series-level markets resolve 50-50.
If the match ends due to the clinching game being forfeited, this counts as a completed match for series-level markets.
Edge cases & Clarifications:
Game remade mid-series: If a game is remade, all markets for that game (winner, first blood, kills) resolve based on the remade game only; prior game data is disregarded.
Match forfeited before completion: If the match is forfeited before a winner is determined (e.g., after 2 games in a BO5), the match winner market resolves 50-50; series-level markets (games total, handicaps) also resolve 50-50.
Incomplete game with first blood already occurred: If a game begins but is not completed, and first blood has already occurred, the first blood market resolves to the team that secured it; if first blood did not occur before stoppage, the market resolves 50-50.
Delay beyond 7 days: If the match is delayed beyond 7 days from the scheduled date (Feb 27, 2026) without play beginning, all markets resolve 50-50.
Data publication delay: If gol.gg does not publish final results within 2 hours after the event's conclusion, resolution uses consensus of credible reporting and video evidence.
Timing:
Resolution occurs after the match concludes and official data is published on gol.gg/esports/home (or within 2 hours thereafter if consensus reporting is required). Series-level markets resolve when the match winner is determined; game-specific markets resolve when the individual game concludes.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
Follow the signals, not the noise
Get insights on market conviction, notable shifts, and what the data is quietly signaling.