LoL: UB Alma Mater vs Barça eSports (BO3) - LES Regular Season
Volume:
$124,523
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group comprises 23 prediction markets covering a best-of-three League of Legends match between UB Alma Mater and Barça eSports in the LES (Liga Española de Videojuegos) Regular Season, originally scheduled for April 16, 2026 at 11:00 AM ET. Markets span series outcomes, individual game winners, handicap betting, and in-game objective/kill metrics (Baron, Dragon, Inhibitors, Penta/Quadra Kills, kill parity). All markets are contingent on match completion and rely on gol.gg as the primary resolution source with credible reporting consensus as fallback.
Unified Resolution Criteria (Consistent across platforms)
Both Polymarket and Kalshi resolve based on the outcome of the LoL match between UB Alma Mater and Barça eSports in the LES Regular Season scheduled for April 16, 2026 at 11:00 AM EDT, with identical winner determination and shared fallback rules for cancellation, delays beyond 7 days, and incomplete matches.
Primary resolution logic:
Official information from https://gol.gg/esports/home, with consensus of credible reporting (including video evidence) as secondary source if gol.gg has not published final results within 2 hours after event conclusion.
Core resolution logic:
The match resolves to the team that wins the best-of-3 series (first to 2 games).
Games won by forfeit, disqualification, walkover, or default count toward the series total, provided the match is completed.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, all markets resolve 50-50.
If the match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover before a winner is determined, the match resolves 50-50.
If the match ends due to the clinching game being forfeited, this counts as a completed match and resolves to the team that clinched.
Individual game markets (Game 1, Game 2, Game 3 winners and in-game events) resolve based on the completed game if play begins, or 50-50 if the game is not played, not completed, or played due to series already being decided.
In-game event markets (dragon slays, baron kills, inhibitor destruction, quadra/penta kills, odd/even total kills) resolve based on game-specific data from gol.gg or credible video evidence, with 50-50 fallback if the game is not played or not completed.
Games Total (O/U 2.5) resolves Over if 3 or more games are played, Under if fewer than 3 games are played, with the same cancellation and delay rules applying.
Edge cases & Clarifications:
Series Clinch via Forfeit: If a team clinches the series by winning the required number of games and the final game is forfeited, the match is considered completed and resolves to the clinching team. The forfeited game counts toward the series total.
Incomplete Game Before Series Decision: If a game begins but is not completed (e.g., via surrender or technical issue) before the series outcome is decided, that specific game market resolves 50-50. In-game event markets for that game also resolve 50-50 unless the event occurred prior to stoppage.
Series Not Needed: If one team clinches the series before Game 2 or Game 3 is needed (e.g., wins 2-0), any markets for the unplayed game(s) resolve 50-50, including all in-game event markets for those games.
Game Remake: If any game is remade, resolution for that game and all its in-game event markets is based solely on the remade game, not the original.
In-Game Event with Partial Completion: If a game ends via surrender before an in-game event condition is met (e.g., both teams have not slain a dragon), the market resolves No. If the condition was met prior to stoppage, it resolves Yes.
Timing:
Resolution occurs upon official publication of match results by gol.gg/esports/home within 2 hours of event conclusion, or upon consensus of credible reporting with video evidence if gol.gg is delayed. Series-level markets resolve upon determination of the series winner. Individual game markets resolve upon completion of that specific game. In-game event markets resolve based on final game statistics.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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