TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: ThunderTalk Gaming vs Oh My God (BO3) - LPL Group Nirvana
kalshi
polymarket

LoL: ThunderTalk Gaming vs Oh My God (BO3) - LPL Group Nirvana

Volume:
$1,545,691

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 17, 2026

Closed: Apr 17, 11:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$747,991
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$452,370
N/A
N/A
N/A
Settled
Yes
kalshi

ThunderTalk Gaming

100%
Yes 100¢No 0¢
—
N/A
$5,669
N/A
N/A
$4,765
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$2,240
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$112
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$32
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$28
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 16.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 15.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 14.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 20.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$17
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$324,739
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: OMG (-1.5) vs ThunderTalk Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$5,331
N/A
N/A
N/A
Settled
Yes
kalshi

Oh My God

0%
Yes 0¢No 100¢
—
N/A
$3,193
N/A
N/A
$1,771
Settled
No
polymarket

Total Kills Over/Under 28.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$1,414
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$491
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$475
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$146
N/A
N/A
N/A
Settled
No
Total markets: 25 of 61

Description

This market refers to the LoL match between ThunderTalk Gaming and Oh My God in the LPL Group Nirvana, initially scheduled for April 17 at 5:00AM ET. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against Oh My God. This market will resolve to "Oh My God" if Oh My God win the match against ThunderTalk Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi apply consistent resolution logic: markets resolve based on official gol.gg data within 2 hours of event conclusion, with fallback to credible reporting including video evidence; all markets account for forfeits, walkovers, disqualifications, and remakes using identical criteria.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting and video evidence if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series-level markets (Games Total O/U 2.5, Match Winner, Game Handicap) resolve based on total games played in the completed BO3 series; forfeits, disqualifications, walkovers, and defaults count toward game totals if the match is completed.
  • Game-specific markets (Game 1/2/3 Winner, First Blood, Objective markets) resolve based on the outcome or statistics of that individual game only; if a game is not played due to series clinch, forfeit, or walkover, these markets resolve 50-50.
  • Objective markets (Baron, Dragon, Inhibitor, Kills, Penta/Quadra Kills) resolve based on in-game statistics recorded in the completed game; if a game begins but is not completed via surrender, resolution is based on statistics prior to stoppage.
  • If the match is canceled entirely, delayed beyond 7 days without a winner determined, ends in a tie, or begins but is not completed with one team winning via opponent forfeit/disqualification/walkover, series-level markets resolve 50-50.
  • If a game is remade, resolution is based on the remade game only; if first blood occurred prior to a remake, that result stands; otherwise, first blood resolution is based on the remade game.
  • Kalshi's Game 2 Winner market resolves YES if either team wins Game 2, confirming that Game 2 was played and completed with a winner.

Edge cases & clarifications:

  • Series Clinch Before Game Completion: If one team clinches the series before Game 3 is needed (e.g., 2-0 lead), Game 3 markets resolve 50-50 because Game 3 is never played. Series-level markets resolve based on the completed games.
  • Forfeit During Clinching Game: If the clinching game is forfeited, this counts as a completed match for series-level markets. The forfeiting team loses that game, and the series result stands.
  • Incomplete Game via Surrender: If a game begins but ends via surrender before completion, objective markets (Baron, Dragon, Inhibitor, Kills) resolve based on statistics recorded prior to stoppage. If the condition was not met, markets resolve NO (or 50-50 for First Blood if no first blood occurred).
  • No Kills Recorded in Game: If a completed game records zero total kills, Odd/Even Total Kills markets resolve 50-50. Total Kills Over/Under markets also resolve 50-50 if the game is incomplete.
  • Remake Timing for First Blood: If Game 1 is remade, first blood resolution uses the result from before the remake if first blood occurred; otherwise, it resolves based on the remade game. If first blood never occurs in either version, the market resolves 50-50.
Timing: Resolution occurs upon official publication by gol.gg within 2 hours of event conclusion. If gol.gg does not publish within 2 hours, resolution uses consensus of credible reporting and video evidence. Series-level markets resolve upon completion of the series; game-specific markets resolve upon completion of that individual game.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.