TOTAL VOLUME:

$54.4b

24H VOL:

$234,875,025

OPEN INTEREST:

$1,205,330,693

501,301

Markets across

13,585

events

MATCHED EVENTS:

1,825

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: Team Heretics vs G2 Esports (BO3) - LEC Versus Playoffs

Volume:
$1,855,431
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a best-of-three League of Legends match between Team Heretics and G2 Esports in the LEC Versus Playoffs, scheduled for February 17, 2026 at 10:45 AM ET. Markets span match winner, individual game winners, first blood outcomes, and kill totals across all three potential games.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue:

Kalshi match winner market contains a logical contradiction: both possible outcomes (Heretics win and G2 win) are stated to resolve to Yes, making binary resolution impossible. Additionally, kill market sources are fragmented between Liquipedia and gol.gg with different fallback hierarchies.

Hero Tip:

Disregard Kalshi's match winner market (ID: LEC Versus 2026) due to logical impossibility. Rely on Polymarket's handicap market (G2 -1.5) and the core match winner market for definitive resolution. For kill statistics, wait for gol.gg publication within 12 hours; if delayed, accept consensus of credible reporting and video evidence.

Critical Divergence Points:

  • Kalshi: Match winner market states: 'If Team Heretics wins...then resolves to Yes' AND 'If G2 Esports wins...then resolves to Yes.' This creates a logical impossibility where both outcomes map to the same resolution. No tie or cancellation clause provided.
  • Polymarket: Handicap market (G2 -1.5 vs Heretics +1.5) resolves to G2 if they win 2+ games, otherwise Heretics. Cancellation, tie, delay >7 days, forfeit, or incomplete match resolves to 50-50. Source: Liquipedia.
  • Core Match Winner Market (Polymarket): Resolves to Team Heretics if they win the BO3, or G2 Esports if they win. Forfeit/walkover before start = 50-50. Forfeit/disqualification during match = team that wins. Cancellation, tie, or delay >7 days = 50-50. Source: Liquipedia.
  • Kill Markets (Polymarket): Primary source is gol.gg/esports/home with 12-hour publication window. If gol.gg unavailable after 12 hours, consensus of credible reporting and video evidence is acceptable. Cancellation, delay >7 days, forfeit, or incomplete game = 50-50. Remakes resolve based on remade game only.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.