TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: T1 vs Dplus KIA (BO5) - LCK Cup Playoffs
kalshi
polymarket

LoL: T1 vs Dplus KIA (BO5) - LCK Cup Playoffs

Volume:
$6,355,665

Dplus KIA

 - Kalshi

Dplus KIA - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Feb 23, 2026

Closed: Feb 22, 7:00 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Dplus KIA

View
100%
Yes 100¢No 0¢
—
N/A
$95,001
N/A
N/A
$68,930
Settled
Yes
kalshi

T1

0%
Yes 0¢No 100¢
—
N/A
$149,827
N/A
N/A
$105,656
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$907,046
0%
N/A
N/A
N/A
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$638,614
0%
N/A
N/A
N/A
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
—
N/A
$28,166
0%
N/A
N/A
N/A
polymarket

O/U 4.5 Games

100%
Yes 100¢No 0¢
—
N/A
$8,162
0%
N/A
N/A
N/A
polymarket

First Blood in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$5,684
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 23.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$4,476
0%
N/A
N/A
N/A
polymarket

First Blood in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$1,560
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$1,110
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 27.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$351
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 23.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$256
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$210
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 26.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$203
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 28.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$191
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$191
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$180
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$180
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$180
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 21.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$130
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 22.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$130
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$117
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 25.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$80
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 26.5 in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$80
0%
N/A
N/A
N/A
polymarket

Total Kills Over/Under 31.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$79
0%
N/A
N/A
N/A
Total markets: 25 of 92

Description

This event group covers a Best-of-5 League of Legends match between T1 and Dplus KIA scheduled for February 22, 2026 at 3:00 AM ET in the LCK Cup Playoffs. Markets span match winner, individual game winners, series length (games played), handicaps, kill totals per game, and first blood outcomes across Games 1–4.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket apply identical resolution logic: official gol.gg data with 2-hour fallback to credible reporting, 50-50 on cancellation/tie/7-day delay, forfeits counted if match completes, and game-specific markets require game completion.Primary resolution logic: Official information from https://gol.gg/esports/home; if not published within 2 hours after event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Match winner (T1 vs Dplus KIA) resolves to the team that wins the BO5 series; if match begins but does not complete and one team wins via opponent forfeiture/disqualification/walkover, that team wins; if team withdraws before match start (pre-match forfeit), resolves 50-50.
  • Series length markets (Games Total O/U 3.5, O/U 4.5) count all games played including those won by forfeit/disqualification/walkover, provided the match is completed; incomplete matches or pre-match forfeits resolve 50-50.
  • Individual game winner markets (Game 1/2/3/4 Winner) resolve based on that game's outcome if completed; if game is not completed for any reason, resolves 50-50.
  • Game handicap markets (T1 -1.5, T1 -2.5) count wins including forfeits/disqualifications/walkovers if match completes; incomplete matches or pre-match forfeits resolve 50-50.
  • Kill total markets (O/U thresholds per game) require the specific game to be completed; if game never plays (forfeit/walkover/disqualification) or begins but does not complete, resolves 50-50; if game is remade, resolution is based on the remade game only.
  • First blood markets (per game) resolve to the team securing first blood if game completes; if game is incomplete but first blood occurred before stoppage, resolves to that team; if game never plays or completes without first blood, resolves 50-50; if game is remade, first blood prior to remake is used, otherwise remade game determines outcome.
  • Match cancellation, ties, or delays beyond 7 days from scheduled date without a winner determined all resolve 50-50 across all market types.

Edge cases & clarifications:

  • Pre-match forfeit (team withdraws before start): Match winner and series-level markets resolve 50-50. Game-specific markets resolve 50-50 (game never played).
  • Mid-match forfeit/disqualification/walkover: If match is completed (one team wins the series), match winner resolves to winning team; series length and handicap markets count the forfeited game; game-specific markets for completed games resolve normally, incomplete games resolve 50-50.
  • Game remade: Kill totals and first blood resolve based on remade game only (prior game stats discarded). Game winner resolves based on remade game outcome.
  • Match delayed beyond 7 days without winner: All markets resolve 50-50.
  • gol.gg data not published within 2 hours: Resolution uses consensus of credible reporting and video evidence.
Timing: Resolution occurs after match completion (all games played or series decided by forfeit/disqualification). If match is delayed beyond 7 days from February 22, 2026 without a winner, markets resolve 50-50 immediately upon expiration of the 7-day window.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.