TOTAL VOLUME:

$54.6b

24H VOL:

$283,259,638

OPEN INTEREST:

$1,235,549,422

505,521

Markets across

13,661

events

MATCHED EVENTS:

1,892

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: T1 vs BNK FEARX (BO3) - LCK Rounds 1-2

Volume:
$3,121,567
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between T1 and BNK FEARX in the LCK Rounds 1-2, initially scheduled for April 26 at 4:00AM ET. This market will resolve to "T1" if T1 win the match against BNK FEARX. This market will resolve to "BNK FEARX" if BNK FEARX win the match against T1. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All Polymarket and Kalshi markets use identical resolution sources (gol.gg primary, credible reporting secondary), share the same 7-day delay threshold, apply consistent forfeit/walkover/remake logic, and treat game completion uniformly across in-game stat and match outcome markets.

Primary resolution logic:

Official gol.gg esports database (https://gol.gg/esports/home); if results not published within 2 hours of event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Match winner (T1 vs BNK FEARX) resolves based on which team wins the best-of-three series; if series is canceled, delayed beyond 7 days without play, or ends in forfeit/walkover before series completion, resolve 50-50.
  • Individual game winners (Game 1, Game 2) resolve to the team that wins that specific game if completed; if game is not completed for any reason, resolve 50-50.
  • In-game statistics markets (kills, objectives, multikills) resolve based on data from the completed game; if the game begins but does not complete, resolve based on stats recorded prior to stoppage; if game never plays or series clinches before game is needed, resolve 50-50.
  • Series handicap (T1 -1.5 vs BNK FEARX +1.5) resolves to T1 if T1 wins 2+ more games than BNK FEARX; forfeits and walkovers count toward game totals if series is completed; if series is incomplete or canceled, resolve 50-50.
  • Games total (Over/Under 2.5) resolves Over if 3+ games are played, Under if fewer than 3; forfeits and walkovers count if series is completed; if series is incomplete or canceled, resolve 50-50.
  • Remake rule: if any game is remade, resolution is based on the remade game only, not the original.
  • Cancellation and delay rule: if match is canceled (not played at all) or delayed beyond 7 days from April 26, 2026 4:00 AM ET without play beginning, all markets resolve 50-50.

Edge cases & Clarifications:

  • Incomplete series with forfeit/walkover: If the match begins but is not completed, and one team wins due to opponent forfeit, disqualification, or walkover, series-level markets (match winner, handicap, games total) resolve 50-50 unless the series is clinched (e.g., team already won 2 games before the forfeit). Game-specific markets for unplayed games resolve 50-50.
  • Game completion with early surrender: If a game begins but ends via surrender before natural completion, in-game stat markets (kills, objectives, multikills) resolve based on stats recorded prior to surrender; if the stat condition was not met, resolve No (or 50-50 if no data recorded). Game winner still resolves to the team that won the surrendered game.
  • Series clinch before Game 3: If T1 or BNK FEARX clinches the series 2-0 before Game 3 is played, Game 3 markets (objectives, multikills, kills) resolve 50-50 because Game 3 is not played due to series completion.
  • Execution vs champion kill distinction: For kill-count markets (Odd/Even Total Kills), only champion-to-champion kills count; executions to turrets, minions, or neutral monsters do not count.
  • Dragon and Baron clarification: Elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, Cloud) count toward dragon markets; Elder Dragons do not. Baron Nashor kills count if both teams slay it at least once during the game.

Timing:

Resolution occurs within 2 hours of the match conclusion (or final game conclusion for game-specific markets). If gol.gg does not publish within 2 hours, credible reporting consensus is used. The 7-day delay threshold is measured from the original scheduled date of April 26, 2026 at 4:00 AM ET.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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