This event group comprises 226 prediction markets covering a League of Legends Best-of-5 series between LYON and LOUD in the First Stand Group B, initially scheduled for March 17, 2026 at 2:00 PM ET. Markets span series outcomes, individual game winners, handicaps, total games played, in-game statistics (kills, dragons, barons, inhibitors, multi-kills), and first blood. The primary resolution source is gol.gg/esports/home, with credible reporting consensus as fallback if official results are not published within 2 hours of event conclusion.
Unified Resolution Criteria (Consistent across platforms)
Both Kalshi and Polymarket resolve all markets based on official gol.gg esports data, with identical handling of match cancellations, forfeits, walkovers, and incomplete games, using the same 2-hour fallback to credible reporting if gol.gg data is unavailable.
Primary resolution logic:
Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting and video evidence if gol.gg has not published final results within 2 hours after event conclusion.
Core resolution logic:
Match-level markets (winner, handicap, total games) resolve based on the final series result: LYON wins if they win 3 games first in the BO5, LOUD wins if they win 3 games first.
Game-level markets (individual game winners, kills, objectives) resolve only if that specific game is completed; if the game is not played (series already decided, forfeit, walkover), the market resolves 50-50.
Total games markets (O/U 3.5, O/U 4.5) count all games played including those won by forfeit, disqualification, or walkover, provided the match is completed.
If the match is canceled entirely, delayed beyond 7 days without play, or ends in a tie, all markets resolve 50-50.
If a match begins but is incomplete and one team wins via forfeit/disqualification/walkover, match-level markets resolve to the winning team; game-level markets for unplayed games resolve 50-50.
If a game begins but is not completed and ends via surrender, objective/kill markets resolve based on what occurred prior to stoppage; if the condition was not met, the market resolves to the negative outcome.
Remade games are resolved based on the remade game only, not the original.
Executions (kills by non-champion sources) do not count toward kill totals or odd/even markets.
Edge cases & Clarifications:
Series Clinch Before Game Completion: If a team clinches the series (e.g., wins 3-0 before Game 4 is needed), all markets for Games 4 and 5 resolve 50-50 because those games are not played.
Forfeit or Walkover Before Match Start: If the entire match is forfeited or a walkover occurs before any game is played, all markets resolve 50-50.
Incomplete Game with Surrender: If a game begins but is surrendered before completion, objective markets (dragon, baron, inhibitor) resolve based on whether the condition was met prior to surrender; if not met, the market resolves NO.
Game Remake: If a game is remade, resolution is based entirely on the remade game; the original game is disregarded.
7-Day Delay Without Play: If the match is delayed beyond 7 days from the scheduled date without any games being played, all markets resolve 50-50.
Timing:
Resolution occurs upon official publication by gol.gg esports or, if unavailable within 2 hours after the event's conclusion, upon consensus of credible reporting including video evidence.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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