TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: LUA Gaming vs ⁠Movistar KOI Fénix (BO3) - LES Regular Season
kalshi
polymarket

LoL: LUA Gaming vs ⁠Movistar KOI Fénix (BO3) - LES Regular Season

Volume:
$128,271

Game Handicap: MKF (-1.5) vs LUA Gaming (+1.5)

 - Polymarket

Game Handicap: MKF (-1.5) vs LUA Gaming (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 23, 2026

Closed: Apr 23, 5:10 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: MKF (-1.5) vs LUA Gaming (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$16,240
N/A
N/A
N/A
Settled
Yes
kalshi

Movistar KOI Fénix

100%
Yes 100¢No 0¢
—
N/A
$2,475
N/A
N/A
$2,290
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$56,358
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
—
N/A
$159
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
—
N/A
$92
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$76
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$70
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$16
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$6
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

50%
Yes 50¢No 51¢
—
N/A
$12
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$20,637
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$18,714
N/A
N/A
N/A
Settled
Yes
kalshi

LUA Gaming

0%
Yes 0¢No 100¢
—
N/A
$10,060
N/A
N/A
$8,811
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$3,072
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$101
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$76
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$56
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$41
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25

Description

This event group covers a best-of-three League of Legends match between LUA Gaming and Movistar KOI Fénix in the LES (Liga Española de Videojuegos) Regular Season, originally scheduled for April 23, 2026 at 11:00 AM EDT. Markets span series outcomes, individual game winners, and in-game objective metrics (dragons, Baron, inhibitors, kills, and multi-kills) across Games 1, 2, and 3.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi apply identical resolution logic: Polymarket resolves the match winner based on official gol.gg data with a 2-hour fallback to credible reporting, while Kalshi resolves YES if either team wins the match, creating a unified outcome where exactly one platform outcome (YES on Kalshi) corresponds to a specific Polymarket winner.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting including video evidence if gol.gg has not published results within 2 hours of match conclusion.

Core resolution logic:

  • The match resolves to a winner (LUA Gaming or Movistar KOI Fénix) if played to completion in a best-of-3 format.
  • Match resolves 50-50 if canceled entirely, delayed beyond 7 days without completion, ends in a tie, or if a team wins via forfeit/disqualification/walkover before play begins.
  • If the match begins but is not completed and one team wins due to opponent forfeit/disqualification/walkover, Polymarket resolves to that team; Kalshi resolves YES (either team winning satisfies the condition).
  • Individual game markets (Game 1, 2, 3 winners and objective-based markets) resolve based on completed games only; unplayed games resolve 50-50.
  • Series-level markets (match winner, O/U 2.5 games, handicap) count games won by forfeit/default toward the total, provided the match is completed.
  • Remade games resolve based on the remade game only, not the original.

Edge cases & clarifications:

  • Forfeit After Series Start: If the match begins but is not completed and one team wins due to opponent forfeit/disqualification/walkover, Polymarket resolves to the winning team; Kalshi resolves YES. Series-level markets (O/U 2.5, handicap) resolve 50-50 in this scenario.
  • Forfeit Before Series Start: If a team forfeits/is disqualified/walks over before any game is played, Polymarket match winner resolves 50-50; Kalshi also resolves YES (satisfying either-team-wins condition), creating alignment.
  • Game Surrender Mid-Play: If a game begins but ends via surrender, objective-based markets (dragons, barons, inhibitors, kills) resolve based on whether conditions were met prior to stoppage. If conditions were not met, markets resolve NO.
  • Series Clinch Before Game 3: If a team clinches the series 2-0 before Game 3 is needed, Game 3 markets resolve 50-50; series-level markets resolve based on the 2 completed games.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 23, 2026 at 11:00 AM ET) without completion, all markets resolve 50-50.
Timing: Resolution occurs upon official publication of match results on gol.gg within 2 hours of match conclusion. If gol.gg does not publish within 2 hours, resolution is based on consensus of credible reporting and video evidence. Match must be completed (all necessary games played to determine a winner) for non-50-50 resolution.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.