TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: Kiwoom DRX vs Dplus KIA (BO3) - LCK Rounds 1-2
kalshi
polymarket

LoL: Kiwoom DRX vs Dplus KIA (BO3) - LCK Rounds 1-2

Volume:
$1,578,992

Game Handicap: DK (-1.5) vs Kiwoom DRX (+1.5)

 - Polymarket

Game Handicap: DK (-1.5) vs Kiwoom DRX (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 5, 2026

Closed: Apr 4, 12:15 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: DK (-1.5) vs Kiwoom DRX (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$193,301
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$220
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$110
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$103
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$99
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 32.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$61
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 31.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 34.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$573,777
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$498,389
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$305,062
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$4,189
N/A
N/A
N/A
Settled
No
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
—
N/A
$1,122
N/A
N/A
$763
Settled
No
polymarket

Total Kills Over/Under 29.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$510
N/A
N/A
N/A
Settled
No
Total markets: 25 of 65

Description

This market refers to the LoL match between Kiwoom DRX and Dplus KIA in the LCK Rounds 1-2, initially scheduled for April 4 at 6:00AM ET. This market will resolve to "Kiwoom DRX" if Kiwoom DRX win the match against Dplus KIA. This market will resolve to "Dplus KIA" if Dplus KIA win the match against Kiwoom DRX. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical logic for series outcomes, game-specific events, and kill thresholds across all 43 markets in this group.Primary resolution logic: Official information from https://gol.gg/esports/home; if results are not published within 2 hours after event conclusion, a consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • Series winner (Kalshi and Polymarket Market 24-25): Resolves to the team that wins the best-of-3 match. If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, resolves 50-50. If the match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, resolves to the winning team. If the match ends in a forfeit/disqualification/walkover before play begins, resolves 50-50.
  • Games total over/under 2.5 (Kalshi Market 1, Polymarket Market 2): Kalshi resolves YES if over 2.5 maps are played (3 or more games). Polymarket resolves OVER if 3 or more games are played, UNDER if fewer than 3. Games won by forfeit, disqualification, walkover, or default count toward the total if the match is completed. If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, resolves 50-50. If the match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, resolves 50-50. If the match ends due to the clinching game being forfeited, it counts as a completed match.
  • Game-specific markets (Games 1, 2, 3 inhibitors, dragons, baron, kills, quadra/penta kills, first blood, odd/even kills): Resolve based on whether the specified condition occurred during that game. If a game is never played due to forfeit/disqualification/walkover, or if the series result is already determined before that game is needed, resolves 50-50. If a game begins but is not completed, resolves based on whether the condition was met prior to stoppage; if the condition was not met, resolves NO (or 50-50 for kill-count markets). If a game is remade, resolution is based on the remade game only. If the match is canceled or delayed beyond 7 days, resolves 50-50.
  • Kill threshold markets (O/U 21.5 through 42.5 in Games 1 and 2): Resolve OVER if total combined kills by both teams meets or exceeds the threshold plus 1 (e.g., O/U 23.5 resolves OVER if 24+ kills). Resolve UNDER otherwise. If the game is never played, begins but is not completed, is canceled, or is delayed beyond 7 days, resolves 50-50.
  • Game winner markets (Game 1 and Game 2 winner): Resolve to the team that wins the specified game. If the game is not completed for any reason, resolves 50-50. If the match is canceled or delayed beyond 7 days without play beginning, resolves 50-50.
  • Handicap market (DK -1.5 vs DRX +1.5): Resolves to Dplus KIA if they win 2 or more games than Kiwoom DRX; otherwise resolves to Kiwoom DRX. Games won by forfeit, disqualification, walkover, or default count if the match is completed. If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, resolves 50-50. If the match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, resolves 50-50. If the match ends due to the clinching game being forfeited, it counts as a completed match.

Edge cases & clarifications:

  • Forfeit/Disqualification/Walkover Before Play: If a team forfeits, is disqualified, or walks over before any games are played, the series winner market resolves 50-50. However, if the match begins and one team subsequently wins due to opponent forfeiture/disqualification/walkover, the series winner resolves to the winning team.
  • Clinching Game Forfeiture: If the clinching game (e.g., Game 3 in a 2-0 series) is forfeited, it counts as a completed match for the purposes of series resolution and games-total markets.
  • Game Remake: If any game is remade, all game-specific markets resolve based on the remade game only, not the original game.
  • Incomplete Game with Condition Met: If a game begins but is not completed (e.g., via surrender), game-specific markets resolve based on whether the condition was met prior to stoppage. For example, if both teams destroyed inhibitors before a surrender, the inhibitor market resolves YES; if not, it resolves NO.
  • 7-Day Delay Rule: If the match is delayed beyond 7 days from the scheduled date (April 4, 2026 at 6:00 AM EDT) without a winner determined, all markets resolve 50-50.
Timing: Resolution occurs upon official publication of results on gol.gg/esports/home within 2 hours after the event's conclusion. If official results are not published within 2 hours, resolution is based on a consensus of credible reporting including video evidence.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.