TOTAL VOLUME:

$54.1b

24H VOL:

$198,735,462

24H TRANSACTIONS:

527,413,651

OPEN INTEREST:

$1,238,334,809

499,092

Markets across

13,695

events

MATCHED EVENTS:

1,769

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
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kalshi
polymarket
Trending

LoL: Kiwoom DRX vs Dplus KIA (BO3) - LCK Rounds 1-2

Volume:
$1,578,992
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Kiwoom DRX and Dplus KIA in the LCK Rounds 1-2, initially scheduled for April 4 at 6:00AM ET. This market will resolve to "Kiwoom DRX" if Kiwoom DRX win the match against Dplus KIA. This market will resolve to "Dplus KIA" if Dplus KIA win the match against Kiwoom DRX. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical logic for series outcomes, game-specific events, and kill thresholds across all 43 markets in this group.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if results are not published within 2 hours after event conclusion, a consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • Series winner (Kalshi and Polymarket Market 24-25): Resolves to the team that wins the best-of-3 match. If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, resolves 50-50. If the match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, resolves to the winning team. If the match ends in a forfeit/disqualification/walkover before play begins, resolves 50-50.
  • Games total over/under 2.5 (Kalshi Market 1, Polymarket Market 2): Kalshi resolves YES if over 2.5 maps are played (3 or more games). Polymarket resolves OVER if 3 or more games are played, UNDER if fewer than 3. Games won by forfeit, disqualification, walkover, or default count toward the total if the match is completed. If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, resolves 50-50. If the match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, resolves 50-50. If the match ends due to the clinching game being forfeited, it counts as a completed match.
  • Game-specific markets (Games 1, 2, 3 inhibitors, dragons, baron, kills, quadra/penta kills, first blood, odd/even kills): Resolve based on whether the specified condition occurred during that game. If a game is never played due to forfeit/disqualification/walkover, or if the series result is already determined before that game is needed, resolves 50-50. If a game begins but is not completed, resolves based on whether the condition was met prior to stoppage; if the condition was not met, resolves NO (or 50-50 for kill-count markets). If a game is remade, resolution is based on the remade game only. If the match is canceled or delayed beyond 7 days, resolves 50-50.
  • Kill threshold markets (O/U 21.5 through 42.5 in Games 1 and 2): Resolve OVER if total combined kills by both teams meets or exceeds the threshold plus 1 (e.g., O/U 23.5 resolves OVER if 24+ kills). Resolve UNDER otherwise. If the game is never played, begins but is not completed, is canceled, or is delayed beyond 7 days, resolves 50-50.
  • Game winner markets (Game 1 and Game 2 winner): Resolve to the team that wins the specified game. If the game is not completed for any reason, resolves 50-50. If the match is canceled or delayed beyond 7 days without play beginning, resolves 50-50.
  • Handicap market (DK -1.5 vs DRX +1.5): Resolves to Dplus KIA if they win 2 or more games than Kiwoom DRX; otherwise resolves to Kiwoom DRX. Games won by forfeit, disqualification, walkover, or default count if the match is completed. If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, resolves 50-50. If the match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, resolves 50-50. If the match ends due to the clinching game being forfeited, it counts as a completed match.

Edge cases & Clarifications:

  • Forfeit/Disqualification/Walkover Before Play: If a team forfeits, is disqualified, or walks over before any games are played, the series winner market resolves 50-50. However, if the match begins and one team subsequently wins due to opponent forfeiture/disqualification/walkover, the series winner resolves to the winning team.
  • Clinching Game Forfeiture: If the clinching game (e.g., Game 3 in a 2-0 series) is forfeited, it counts as a completed match for the purposes of series resolution and games-total markets.
  • Game Remake: If any game is remade, all game-specific markets resolve based on the remade game only, not the original game.
  • Incomplete Game with Condition Met: If a game begins but is not completed (e.g., via surrender), game-specific markets resolve based on whether the condition was met prior to stoppage. For example, if both teams destroyed inhibitors before a surrender, the inhibitor market resolves YES; if not, it resolves NO.
  • 7-Day Delay Rule: If the match is delayed beyond 7 days from the scheduled date (April 4, 2026 at 6:00 AM EDT) without a winner determined, all markets resolve 50-50.

Timing:

Resolution occurs upon official publication of results on gol.gg/esports/home within 2 hours after the event's conclusion. If official results are not published within 2 hours, resolution is based on a consensus of credible reporting including video evidence.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.