TOTAL VOLUME:

$54.4b

24H VOL:

$234,875,025

OPEN INTEREST:

$1,205,330,693

501,301

Markets across

13,585

events

MATCHED EVENTS:

1,825

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
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kalshi
polymarket
Trending

LoL: Karmine Corp Blue vs Solary (BO1) - LFL Regular Season

Volume:
$184,358
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market resolves based on the outcome of a single League of Legends Best-of-One match between Karmine Corp Blue and Solary in the LFL (Ligue Française de League) 2026 Regular Season, scheduled for April 16, 2026 at 3:00 PM EDT. The market will resolve to Yes if either team wins the match, creating a binary outcome with no draw possibility in a BO1 format.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket resolve the match outcome based on the official winner of the Karmine Corp Blue vs Solary BO1 match scheduled for April 16, 2026, with identical treatment of forfeits, walkovers, and cancellations as 50-50 outcomes. All in-game markets (Quadra Kill, Dragon, Baron, Inhibitors, Penta Kill, Odd/Even Kills) share consistent resolution logic tied to Game 1 completion and official gol.gg data.

Primary resolution logic:

Official information from https://gol.gg/esports/home, with credible reporting and video evidence as secondary source if gol.gg does not publish results within 2 hours of event conclusion.

Core resolution logic:

  • Match outcome resolves to the team that wins the BO1 match; if Karmine Corp Blue wins, Polymarket resolves to Karmine Corp Blue; if Solary wins, Polymarket resolves to Solary.
  • If the match is canceled, not played at all, ends in a tie, delayed beyond 7 days without a winner, or ends via forfeit/disqualification/walkover before play begins, the match outcome resolves to 50-50.
  • If the match begins but is not completed and one team wins via opponent forfeiture, disqualification, or walkover during play, the market resolves to the winning team.
  • In-game markets (Quadra Kill, Dragon, Baron, Inhibitors, Penta Kill, Odd/Even Kills) resolve based on Game 1 statistics only; if Game 1 is never played or the series is clinched before Game 1, these markets resolve to 50-50.
  • If Game 1 begins but does not complete via surrender, in-game markets resolve based on statistics recorded prior to stoppage.
  • If Game 1 is remade, all in-game markets resolve based on the remade game only.
  • Minor team name discrepancies, abbreviations, sponsor tags, and formatting differences are treated as referring to the same team provided the intended team can be clearly identified.

Edge cases & Clarifications:

  • Forfeit vs. Walkover During Play: If the match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover, the market resolves to the winning team. However, if a team forfeits or walks over before the match begins, the market resolves to 50-50.
  • Series Clinch Before Game 1: If the series result is determined before Game 1 is played (e.g., in a BO3 or BO5 context), Game 1 will not be played and all in-game markets resolve to 50-50.
  • Game 1 Surrender with Partial Statistics: If Game 1 begins but ends via surrender, in-game markets resolve based on whether the specified condition (Quadra Kill, Dragon, Baron, Inhibitors, Penta Kill, Odd/Even Kills) was met prior to stoppage. If the condition was not met, the market resolves to No (or 50-50 for Odd/Even if no kills occurred).
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 16, 2026 at 3:00 PM EDT) without a winner determined, all markets resolve to 50-50.
  • Game 1 Remake: If Game 1 is remade for any reason, all in-game market resolution is based on the remade game only; statistics from the original game do not count.

Timing:

Match outcome resolution occurs upon official announcement of the match result from gol.gg or credible reporting within 2 hours of event conclusion. In-game market resolution occurs upon completion of Game 1 or upon determination that Game 1 will not be played.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.