TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: JD Gaming vs LOUD (BO5) - First Stand Group B
kalshi
polymarket

LoL: JD Gaming vs LOUD (BO5) - First Stand Group B

Volume:
$4,156,697

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 20, 2026

Closed: Mar 19, 5:30 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$1,164,860
N/A
N/A
N/A
Settled
Yes
kalshi

JD Gaming

100%
Yes 100¢No 0¢
—
N/A
$97,345
N/A
N/A
$93,681
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$909,481
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
—
N/A
$674,827
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$648,081
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: JDG (-2.5) vs LOUD (+2.5)

100%
Yes 100¢No 0¢
—
N/A
$262,088
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: JDG (-1.5) vs LOUD (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$145,695
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 14.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10,000
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$2,232
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$1,036
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$176
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$156
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 13.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 14.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 16.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 15.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 15.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
Yes 50¢No 50¢
—
N/A
$20,598
N/A
N/A
N/A
Settled
No
polymarket

O/U 3.5 Games

0%
Yes 0¢No 100¢
—
N/A
$115,294
N/A
N/A
N/A
Settled
No
kalshi

LOUD

0%
Yes 0¢No 100¢
—
N/A
$44,954
N/A
N/A
$36,745
Settled
No
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
$29,665
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$4,425
N/A
N/A
N/A
Settled
No
Total markets: 25 of 99

Description

This market refers to the LoL Elimination match between JD Gaming and LOUD in the First Stand Group B, initially scheduled for March 19 at 9:00AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against LOUD. This market will resolve to "LOUD" if LOUD win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi and Polymarket use fundamentally different resolution scopes and sources. Kalshi resolves on a binary outcome (either team wins the match), while Polymarket offers granular game-level markets with specific resolution conditions tied to individual game completion, forfeit handling, and gol.gg as the primary source. Kalshi's vague binary structure creates ambiguity about which match result triggers resolution, whereas Polymarket's detailed markets specify exact thresholds, game-by-game logic, and fallback rules.Hero tip: If you trade on Kalshi, you are betting on a simple binary (LOUD or JD Gaming wins the match), but Kalshi's rules do not specify how forfeits, walkovers, or incomplete series are handled. On Polymarket, each game-level market has explicit resolution rules: if a game is not completed, most markets resolve 50-50; if the series is canceled or delayed beyond 7 days without play, all markets resolve 50-50. Polymarket also counts forfeit wins toward series totals and game counts, while Kalshi's handling is silent. This creates settlement risk: a series that is abandoned or heavily delayed may resolve differently on each platform.

Critical divergence points:

  • Kalshi: Outlier: Kalshi offers only two binary markets (one for each team winning the match) with minimal resolution detail. The rules state 'If LOUD wins the First Stand 2026: LOUD vs. JD Gaming League of Legends match originally scheduled for Mar 19, 2026, then the market resolves to Yes' and similarly for JD Gaming, but do not specify how forfeits, walkovers, incomplete series, or delays beyond 7 days are resolved. No primary source is named.
  • Polymarket: Aligned with detailed esports settlement standards: Polymarket provides 144 granular markets covering individual game winners, objective-based outcomes (Baron, Dragon, Inhibitor, Penta Kill), kill counts with multiple thresholds, and series-level markets (Games Total O/U 3.5, O/U 4.5, Handicap). Each market specifies: primary source is gol.gg; if a game is not completed, most markets resolve 50-50; if the match is canceled or delayed beyond 7 days without play beginning, all markets resolve 50-50; forfeits and walkovers are counted toward series totals if the match is completed; if the match begins but is not completed and one team wins via opponent forfeiture, specific markets resolve based on completed games or 50-50 depending on context. Example: 'If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.