TOTAL VOLUME:

$54.6b

24H VOL:

$283,259,638

OPEN INTEREST:

$1,235,549,422

505,521

Markets across

13,661

events

MATCHED EVENTS:

1,892

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
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kalshi
polymarket
Trending

LoL: JD Gaming vs Anyone's Legend (BO5) - LPL Playoffs

Volume:
$4,550,636
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a League of Legends Best-of-5 playoff match between JD Gaming and Anyone's Legend scheduled for February 26, 2026 at 4:00 AM ET in the LPL Playoffs. Markets span match outcome, individual game winners, kill totals across games, first blood events, and game count handicaps.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Polymarket and Kalshi) apply identical resolution logic: official gol.gg data is primary source, 2-hour publication window applies, match cancellation or 7-day delay without play triggers 50-50 resolution, completed games count toward totals and handicaps, incomplete games resolve 50-50.

Primary resolution logic:

Official gol.gg/esports/home match statistics; fallback to consensus of credible video evidence if gol.gg does not publish within 2 hours of match conclusion.

Core resolution logic:

  • Match winner resolves based on first team to win 3 games in the BO5 series.
  • Individual game winners resolve based on the team that wins that specific game, provided the game is completed with a winner determined.
  • Kill totals (Over/Under) resolve based on total kills in the specified game; Over threshold is inclusive (e.g., 32+ kills = Over 31.5).
  • First blood resolves to the team that secures first kill in the specified game; if first blood never occurs, market resolves 50-50.
  • Game handicaps resolve based on the margin of games won: AL (-1.5) requires AL to win by 2+ games; AL (-2.5) requires AL to win by 3+ games; JDG handicaps mirror this logic.
  • Games Total (O/U 3.5 and O/U 4.5) resolve based on total games played: O/U 3.5 Over = 4+ games; O/U 4.5 Over = 5 games.
  • Games won by forfeit, disqualification, walkover, or default count toward totals and handicaps if the match is completed.
  • If match is canceled, ends in a tie, or is delayed beyond 7 days without play beginning, most markets resolve 50-50.
  • If match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, match outcome resolves to the winning team; game-specific and handicap markets resolve 50-50.
  • If a game is remade, resolution is based on the remade game only (except first blood, which uses pre-remake data if first blood occurred before remake).

Edge cases & Clarifications:

  • Incomplete Match with Forfeiture: If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, the match outcome market resolves to the winning team. However, game-specific markets (individual game winners, kill totals, first blood) and handicap markets resolve 50-50.
  • Game Remade: If a game is remade, resolution is based on the remade game only. Exception: First blood markets resolve to the team that secured first blood prior to the remake if it occurred; if first blood did not occur before the remake, resolution is based on the remade game.
  • First Blood Never Occurs: If a game is completed but first blood never occurs (e.g., due to early game stoppage or unusual circumstances), the first blood market for that game resolves 50-50.
  • 7-Day Delay Without Play: If the match is delayed beyond 7 days from the scheduled date (February 26, 2026) without play beginning, all markets resolve 50-50.
  • Clinching Game Forfeiture: If the match ends due to the clinching game being forfeited, this counts as a completed match for handicap and games total markets; the forfeiting team is credited with a loss and the winning team with a win.

Timing:

Resolution occurs upon match completion or within 2 hours of match conclusion when gol.gg publishes final results. If gol.gg does not publish within 2 hours, credible video evidence consensus is used. Markets scheduled for February 26, 2026 at 4:00 AM ET; if delayed beyond 7 days without play, resolution defaults to 50-50.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.