TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Invictus Gaming vs Anyone's Legend (BO3) - LPL Group Ascend
kalshi
polymarket

LoL: Invictus Gaming vs Anyone's Legend (BO3) - LPL Group Ascend

Volume:
$1,766,255

Game Handicap: AL (-1.5) vs Invictus Gaming (+1.5)

 - Polymarket

Game Handicap: AL (-1.5) vs Invictus Gaming (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 29, 2026

Closed: Apr 28, 11:10 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: AL (-1.5) vs Invictus Gaming (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$113,098
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$2,243
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$2,220
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$563
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$223
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$216
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$167
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$73
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 14.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 13.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$16
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$612,815
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$529,634
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$465,482
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$33,147
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
—
N/A
$3,021
N/A
N/A
$2,373
Settled
No
polymarket

Total Kills Over/Under 24.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$819
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$676
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$361
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$220
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$126
N/A
N/A
N/A
Settled
No
Total markets: 25 of 62

Description

This event group covers a best-of-three League of Legends match between Invictus Gaming and Anyone's Legend in the LPL Group Ascend, scheduled for April 28, 2026 at 5:00 AM EDT. Markets span series outcomes, individual game winners, and in-game statistics (kills, objectives, dragons, barons, inhibitors).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket use identical cancellation, delay, and completion thresholds; both recognize forfeits/disqualifications as valid match conclusions; both defer to gol.gg as primary source with credible reporting fallback.Primary resolution logic: Official information from https://gol.gg/esports/home; if not published within 2 hours of event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Series must be completed to a decisive conclusion (one team wins 2 games) for series-level markets to resolve to a winner; otherwise 50-50.
  • Games won by forfeit, disqualification, walkover, or default count toward series totals and game counts, provided the match itself is completed.
  • Individual game markets resolve based on that game's completion; if a game is not played (series already decided, forfeit before game start), that game market resolves 50-50.
  • In-game statistic markets (kills, objectives, dragons, barons, inhibitors, multi-kills) resolve based on actual play prior to stoppage; if a game is remade, resolution uses the remade game only.
  • If a game begins but is not completed and ends via surrender, stat markets resolve based on whether the condition was met prior to stoppage.
  • If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, all markets resolve 50-50.
  • If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, series-level markets resolve 50-50; however, if the clinching game itself is forfeited, that counts as a completed match.

Edge cases & clarifications:

  • Series Forfeiture Before Completion: If one team forfeits, is disqualified, or walks away before the match begins or before a decisive series result is reached, series-level markets resolve 50-50. However, if the match begins and one team wins due to opponent forfeiture mid-series, the series resolves to the winning team.
  • Game Not Played Due to Series Clinch: If a team clinches the series before Game 2 or Game 3 is needed (e.g., 2-0 after Game 1), markets for the unplayed game resolve 50-50.
  • Game Remade: If a game is remade for any reason, all resolution for that game is based on the remade game only, not the original.
  • Delay Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (April 28, 2026 at 5:00 AM EDT) without a winner determined, all markets resolve 50-50.
  • In-Game Stat with No Play: If a game never occurs (forfeit, walkover, series already decided), in-game stat markets for that game resolve 50-50. If a game begins but is not completed and the stat condition is not met, stat markets resolve to the negative outcome (e.g., 'No' for multi-kills, 'No' for both teams achieving an objective).
Timing: Resolution occurs upon match completion (decisive series result) or upon determination that the match will not be completed. For individual game markets, resolution occurs upon that game's completion or determination that the game will not be played. In-game stat markets resolve based on the actual play within that game or 50-50 if the game does not occur. Primary source (gol.gg) must publish results within 2 hours of event conclusion; if not, credible reporting consensus is used.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.